| #version 430 core | |
| in vec4 inV; | |
| centroid out vec4 outVc; | |
| smooth out vec4 outVs; | |
| flat out vec4 outVf; | |
| noperspective out vec4 outVn; | |
| centroid noperspective out vec4 outVcn; | |
| void main() | |
| { | |
| outVc = inV; | |
| outVs = inV; | |
| outVf = inV; | |
| outVn = inV; | |
| outVcn = inV; | |
| } |