| #version 450 | |
| #extension GL_EXT_fragment_shader_barycentric : require | |
| layout(location = 0) pervertexEXT in vertices { | |
| float attrib; | |
| } v[]; | |
| layout(location = 1) out float value; | |
| void main () { | |
| value = (gl_BaryCoordEXT.x * v[0].attrib + | |
| gl_BaryCoordEXT.y * v[1].attrib + | |
| gl_BaryCoordEXT.z * v[2].attrib); | |
| } |