| #version 460 | |
| #extension GL_EXT_shader_tile_image : require | |
| precision highp float; | |
| layout(location=1) tileImageEXT highp attachmentEXT in_color; | |
| layout(location=0) out highp vec4 out_color; | |
| void main(void) | |
| { | |
| out_color = colorAttachmentReadEXT(in_color); | |
| } |