| #version 460 | |
| #extension GL_ARB_separate_shader_objects : enable | |
| #extension GL_EXT_nonuniform_qualifier : enable | |
| #extension GL_GOOGLE_include_directive : enable | |
| #extension GL_EXT_scalar_block_layout : enable | |
| #extension GL_EXT_ray_query : enable | |
| layout(location = 0) out vec4 outColor; | |
| layout(binding = 1, set = 0) uniform accelerationStructureEXT topLevelAS; | |
| void main() { | |
| outColor = vec4(0.0); | |
| } |