| #version 450 | |
| #extension GL_EXT_shader_16bit_storage : enable | |
| #extension GL_EXT_shader_8bit_storage : enable | |
| #extension GL_EXT_buffer_reference : enable | |
| layout(std140, binding = 0) buffer AcBlock { highp uint ac_numPassed; }; | |
| layout(std140, buffer_reference) buffer Block | |
| { | |
| uint8_t var; | |
| }; | |
| layout (push_constant, std430) uniform PC { | |
| Block block; | |
| }; | |
| bool compare_uint8_t (highp uint a, highp uint b) { return a == b; } | |
| void main (void) | |
| { | |
| bool allOk = true; | |
| allOk = allOk && compare_uint8_t(uint(block.var), 7u); | |
| if (allOk) | |
| ac_numPassed++; | |
| block.var = uint8_t(9u); | |
| } |