| #version 450 | |
| layout(binding = 0, std140) uniform Uniform | |
| { | |
| bvec4 b4; | |
| }; | |
| layout(binding = 1, std430) buffer Buffer | |
| { | |
| bvec2 b2; | |
| }; | |
| void foo(bvec4 paramb4, out bvec2 paramb2) | |
| { | |
| bool b1 = paramb4.z; | |
| paramb2 = bvec2(b1); | |
| } | |
| layout(location = 0) out vec4 fragColor; | |
| void main() | |
| { | |
| b2 = bvec2(0.0); | |
| if (b4.z) | |
| b2 = bvec2(b4.x); | |
| if (b2.x) | |
| foo(b4, b2); | |
| fragColor = vec4(b4.x && b4.y); | |
| fragColor -= vec4(b4.x || b4.y); | |
| } |