| #version 450 | |
| #extension GL_ARM_shader_core_builtins: enable | |
| layout(set = 0, binding = 0, std430) buffer Output | |
| { | |
| uvec4 result; | |
| }; | |
| void main (void) | |
| { | |
| uint temp = gl_WarpMaxIDARM; | |
| result = uvec4(gl_CoreIDARM, gl_CoreCountARM, gl_CoreMaxIDARM, gl_WarpIDARM + temp); | |
| } |