| #version 450 core | |
| out gl_PerVertex { | |
| float gl_ClipDistance[]; | |
| }; | |
| const float cx = 4.20; | |
| const float dx = 4.20; | |
| in vec4 bad[10]; | |
| highp in vec4 badorder; | |
| out invariant vec4 badorder2; | |
| out flat vec4 badorder3; | |
| in float f; | |
| void main() | |
| { | |
| gl_ClipDistance[2] = 3.7; | |
| if (bad[0].x == cx.x) | |
| badorder3 = bad[0]; | |
| gl_ClipDistance[0] = f.x; | |
| } | |
| layout(binding = 3) uniform boundblock { int aoeu; } boundInst; | |
| layout(binding = 7) uniform anonblock { int aoeu; } ; | |
| layout(binding = 4) uniform sampler2D sampb1; | |
| layout(binding = 5) uniform sampler2D sampb2[10]; | |
| layout(binding = 31) uniform sampler2D sampb4; | |
| struct S { mediump float a; highp uvec2 b; highp vec3 c; }; | |
| struct SS { vec4 b; S s; vec4 c; }; | |
| layout(location = 0) flat out SS var; | |
| out MS { layout(location = 17) float f; } outMS; |