| #version 310 es | |
| flat in mediump int i1; | |
| flat in lowp ivec2 i2; | |
| flat in mediump ivec3 i3; | |
| flat in highp ivec4 i4; | |
| flat in mediump uint u1; | |
| flat in lowp uvec2 u2; | |
| flat in mediump uvec3 u3; | |
| flat in highp uvec4 u4; | |
| mediump in float f1; | |
| lowp in vec2 f2; | |
| mediump in vec3 f3; | |
| highp in vec4 f4; | |
| void main() | |
| { | |
| highp ivec4 idata = ivec4(0); | |
| idata.x += floatBitsToInt(f1); | |
| idata.xy += floatBitsToInt(f2); | |
| idata.xyz += floatBitsToInt(f3); | |
| idata += floatBitsToInt(f4); | |
| highp uvec4 udata = uvec4(0); | |
| udata.x += floatBitsToUint(f1); | |
| udata.xy += floatBitsToUint(f2); | |
| udata.xyz += floatBitsToUint(f3); | |
| udata += floatBitsToUint(f4); | |
| highp vec4 fdata = vec4(0.0); | |
| fdata.x += intBitsToFloat(i1); | |
| fdata.xy += intBitsToFloat(i2); | |
| fdata.xyz += intBitsToFloat(i3); | |
| fdata += intBitsToFloat(i4); | |
| fdata.x += uintBitsToFloat(u1); | |
| fdata.xy += uintBitsToFloat(u2); | |
| fdata.xyz += uintBitsToFloat(u3); | |
| fdata += uintBitsToFloat(u4); | |
| } |