| #version 130 | |
| uniform vec4 uv4; | |
| uniform vec3 glass; | |
| const int ci = 8; | |
| vec4 a = ci * uv4; | |
| in vec3 iv3; | |
| in vec4 cup; | |
| void main() | |
| { | |
| } | |
| vec4 b = ci * a; | |
| ivec2 foo(mat2 m) | |
| { | |
| return ivec2(m[0]); | |
| } | |
| vec4 c = b * b; | |
| const vec3 cv3 = vec3(43.0, 0.34, 9.9); | |
| const vec3 cv3n = vec3(43.0, 0.34, 9.9); | |
| const vec3 cv3e = vec3(43.0, 0.34, 9.9); | |
| uniform mat2 um2 = mat2(4.0); | |
| uniform mat2 um2n = mat2(4.0); | |
| uniform mat2 um2e = mat2(4.0); | |
| struct S { | |
| int a; | |
| float b; | |
| }; | |
| uniform S s = S(82, 3.9); | |
| uniform S sn; | |
| uniform S se = S(82, 3.9); |