| #version 430 | |
| layout (std140) uniform ColorBlock | |
| { | |
| vec4 color2; | |
| } uColorB; | |
| layout (std140) uniform Block | |
| { | |
| mat4 uWorld; | |
| } uDefaultB; | |
| out Vertex | |
| { | |
| vec4 v2; | |
| } oVert; | |
| in vec4 P; | |
| vec4 getColor2() | |
| { | |
| return uColorB.color2; | |
| } | |
| vec4 getWorld() | |
| { | |
| return uDefaultB.uWorld * P; | |
| oVert.v2 = vec4(1); | |
| } | |