| #version 460 | |
| out vec4 o1; // declaration order different than fragment shader | |
| out vec2 o2; // declaration order different than fragment shader | |
| layout(location = 5) out outBlock { | |
| vec4 o3; | |
| }; | |
| uniform vec2 u1; | |
| uniform vec3 u2 = vec3(0); // initializer not present in fragment stage | |
| uniform vec4 u3 = vec4(0); // initializer matches initializer in fragment stage | |
| uniform mat2 um2 = mat2(4.0); | |
| layout (location = 0, binding = 0) uniform sampler2D glass; | |
| uniform crossStageBlock1 { | |
| uniform vec4 a; | |
| vec4 b; | |
| }; | |
| buffer vertOnlyBlock { | |
| vec2 vb1; | |
| }; | |
| uniform crossStageBlock2 { | |
| uniform vec4 a; | |
| vec2 b; | |
| } blockName1 [2]; // instance name different from frag | |
| void main() | |
| { | |
| o1 = vec4(0); | |
| o2 = vec2(0); | |
| o3 = vec4(0); | |
| } | |