| float4 PixelShaderFunction(float4 input, float f) : COLOR0 | |
| { | |
| float4 v; | |
| v = 1; | |
| v = 2.0; | |
| v = f; | |
| float3 u; | |
| u = float(1); | |
| u = float(2.0); | |
| u = float(f); | |
| float2 w = 2.0; | |
| float V = 1; | |
| float3 MyVal = V; | |
| float3 foo; | |
| foo > 4.0; | |
| foo >= 5.0; | |
| 6.0 < foo; | |
| 7.0 <= foo; | |
| all(v.x == v); | |
| any(f != v); | |
| float1 f1; | |
| f1 == v; | |
| v < f1; | |
| f1.x; | |
| f1.xxx; | |
| const float4 f4 = 3.0; | |
| uint ui; | |
| uint3 ui3; | |
| ui >> ui3; | |
| ui3 >> ui; | |
| v *= f1; | |
| f1 *= v; | |
| float3 mixed = u * v; | |
| f = u; | |
| f1 = u; | |
| float sf = v; | |
| float1 sf1 = v; | |
| return input * f4; | |
| } |