| struct S { | |
| float clip0 : SV_Position; | |
| float clip0 : SV_ClipDistance0; | |
| float cull0 : SV_CullDistance0; | |
| uint vpai : SV_ViewportArrayIndex; | |
| uint rtai : SV_RenderTargetArrayIndex; | |
| int ii : SV_InstanceID; | |
| }; | |
| [maxvertexcount(4)] | |
| void main(triangle in uint VertexID[3] : VertexID, | |
| inout LineStream<S> OutputStream) | |
| { | |
| S s; | |
| OutputStream.Append(s); | |
| } | |
| [maxvertexcount(4)] | |
| void notmain(line in uint VertexID[2] : VertexID, | |
| inout LineStream<S> OutputStream) | |
| { | |
| S s; | |
| OutputStream.Append(s); | |
| } |