| SamplerState g_sSamp : register(s0); | |
| SamplerComparisonState g_sSampCmp : register(s1); | |
| uniform Texture1D <float4> g_tTex : register(t3); | |
| float4 main() : SV_Target0 | |
| { | |
| // This texture is used with both shadow modes. It will need post-compilation | |
| // legalization. | |
| g_tTex.SampleCmp(g_sSampCmp, 0.1, 0.75); | |
| g_tTex.Sample(g_sSamp, 0.1); | |
| return 0; | |
| } |