| SamplerState g_sSamp : register(s0); | |
| Texture1D <float> g_tTex1df1; | |
| Texture1D <float2> g_tTex1df2; | |
| Texture1D <float3> g_tTex1df3; | |
| Texture1D <float4> g_tTex1df4; | |
| struct PS_OUTPUT | |
| { | |
| float4 Color : SV_Target0; | |
| }; | |
| PS_OUTPUT main() | |
| { | |
| PS_OUTPUT psout; | |
| float txval10 = g_tTex1df1 . Sample(g_sSamp, 0.1); | |
| float2 txval11 = g_tTex1df2 . Sample(g_sSamp, 0.2); | |
| float3 txval12 = g_tTex1df3 . Sample(g_sSamp, 0.2); | |
| float4 txval13 = g_tTex1df4 . Sample(g_sSamp, 0.2); | |
| psout.Color = 1.0; | |
| return psout; | |
| } |