| sampler g_sam : register(t0); | |
| sampler2D g_sam2D : register(t1); | |
| struct VS_OUTPUT | |
| { | |
| float4 Pos : SV_Position; | |
| }; | |
| VS_OUTPUT main() | |
| { | |
| VS_OUTPUT vsout; | |
| float4 PosOut = float4(0,0,0,0); | |
| PosOut += tex2Dlod( g_sam , float4(0.3f, 0.4f, 0.0f, 1.0f)); | |
| PosOut += tex2Dlod( g_sam2D, float4(0.5f, 0.6f, 0.0f, 1.0f)); | |
| vsout.Pos = PosOut / 2.0f; | |
| return vsout; | |
| } |