| struct PS_OUTPUT | |
| { | |
| float4 Color : SV_Target0; | |
| }; | |
| uniform bool bval; | |
| uniform bool4 bval4; | |
| uniform int ival; | |
| uniform int4 ival4; | |
| uniform float fval; | |
| uniform float4 fval4; | |
| PS_OUTPUT main() | |
| { | |
| ival % fval; | |
| ival4 % fval4; | |
| bval % fval; | |
| bval4 % fval4; | |
| int l_int = 1; | |
| l_int %= fval; | |
| PS_OUTPUT psout; | |
| psout.Color = 0; | |
| return psout; | |
| } | |