| struct outs { | |
| int a; | |
| float b; | |
| bool c; | |
| float4 v; | |
| }; | |
| static float4 gv = {0,0,1}; | |
| static float gfa[3] = {0,0}; | |
| struct Nest { | |
| float4x3 m; | |
| outs os; | |
| bool b; | |
| }; | |
| outs PixelShaderFunction(float4 input) : COLOR0 | |
| { | |
| outs o2 = { 3 }; | |
| outs o4; | |
| o4.v = gv * gfa[2]; | |
| outs o1 = { }; | |
| outs o3 = (outs)0; | |
| o4 = (outs)0; | |
| o4.c = o1.c; | |
| Nest nest = (Nest)0; | |
| float2 gf2a[4] = { }; | |
| int cgi = { }; | |
| o4.b = gf2a[2].y * cgi; | |
| return o4; | |
| } | |
| static const float2 cgf2a[3]; | |
| static const int ci; |