| layout(set=3,binding=5) tbuffer tbufName { | |
| layout(offset = 16) float4 v1; | |
| }; | |
| layout(push_constant) tbuffer tbufName2 { | |
| float4 v5; | |
| }; | |
| layout(constant_id=17) const int specConst = 10; | |
| tbuffer tbufName2 : layout(set=4,binding=7) { | |
| layout(offset = 16) float4 v1PostLayout; | |
| }; | |
| float4 PixelShaderFunction(float4 input) : COLOR0 | |
| { | |
| float4 layout = 2.0; | |
| return input + v1 + v5 + v1PostLayout * layout; | |
| } |