| struct PS_OUTPUT { float4 color : SV_Target0; }; | |
| int i; | |
| uint u; | |
| float f; | |
| bool b; | |
| int2 i2; | |
| uint2 u2; | |
| float2 f2; | |
| bool2 b2; | |
| PS_OUTPUT main() | |
| { | |
| uint r00 = countbits(f); | |
| uint2 r01 = reversebits(f2); | |
| PS_OUTPUT ps_output; | |
| ps_output.color = float4(0,0,0,0); | |
| return ps_output; | |
| }; |