| uint PixelShaderFunctionS(float inF0) | |
| { | |
| return f32tof16(inF0); | |
| } | |
| uint1 PixelShaderFunction1(float1 inF0) | |
| { | |
| return f32tof16(inF0); | |
| } | |
| uint2 PixelShaderFunction2(float2 inF0) | |
| { | |
| return f32tof16(inF0); | |
| } | |
| uint3 PixelShaderFunction3(float3 inF0) | |
| { | |
| return f32tof16(inF0); | |
| } | |
| uint4 PixelShaderFunction(float4 inF0) | |
| { | |
| return f32tof16(inF0); | |
| } | |
| float4 main() : SV_Target0 | |
| { | |
| return 0; | |
| } |