| float4 f0(float4 input) { | |
| if (all(input == input)) | |
| return input; | |
| else | |
| return -input; | |
| } | |
| float4 f1(float4 input) { | |
| if (all(input == input)) { | |
| return input; | |
| } else { | |
| return -input; | |
| } | |
| } | |
| float4 PixelShaderFunction(float4 input) : COLOR0 | |
| { | |
| if (all(input == input)) | |
| return input; | |
| f0(input); | |
| if (all(input == input)) | |
| ; | |
| if (all(input == input)) | |
| ; | |
| else | |
| ; | |
| [flatten] if (all(input == input)) { | |
| return input; | |
| } | |
| f1(input); | |
| int ii; | |
| if (float ii = input.z) | |
| ++ii; | |
| ++ii; | |
| if (float(ii) == 1.0) | |
| ++ii; | |
| } |