| RWTexture2D<uint> Values; | |
| struct InputStruct { | |
| float4 Position : SV_POSITION; | |
| }; | |
| [earlydepthstencil] | |
| uint main(InputStruct input) : SV_Target { | |
| uint oldVal; | |
| InterlockedExchange(Values[uint2(input.Position.x, input.Position.y)], 1.0, oldVal); | |
| return oldVal; | |
| } |