| Texture2D g_tColor; | |
| SamplerState g_sAniso; | |
| struct PS_INPUT | |
| { | |
| float2 vTextureCoords : TEXCOORD2 ; | |
| } ; | |
| struct PS_OUTPUT | |
| { | |
| float4 vColor : SV_Target0 ; | |
| } ; | |
| PS_OUTPUT MainPs ( PS_INPUT i ) | |
| { | |
| PS_OUTPUT ps_output ; | |
| ps_output . vColor = g_tColor . Sample ( g_sAniso , i . vTextureCoords . xy ) ; | |
| return ps_output ; | |
| } |