| #version 450 | |
| layout(push_constant) uniform Material { int a; } mat; // ERROR, can't use push_constant | |
| layout(set = 0, binding = 0, std140) uniform Bt1 { int a; } bt1; | |
| layout(set = 1, binding = 0, std140) uniform Bt2 { int a; } bt2; // ERROR, set has to be 0 | |
| layout(shared) uniform Bt3 { int a; } bt3; // ERROR, no shared, no binding | |
| layout(packed) uniform Bt4 { int a; } bt4; // ERROR, no shared, no binding | |
| void main() | |
| { | |
| gl_VertexIndex; // ERROR, not preset | |
| gl_InstanceIndex; // ERROR, not present | |
| gl_VertexID; | |
| gl_InstanceID; | |
| gl_DepthRangeParameters; // ERROR, not present | |
| } | |
| uniform sampler s; // ERROR, no sampler |