| #version 450 | |
| #extension GL_KHR_shader_subgroup_vote: enable | |
| layout (local_size_x = 8, local_size_y = 8, local_size_z = 1) in; | |
| layout(binding = 0) buffer Buffers | |
| { | |
| vec4 f4; | |
| ivec4 i4; | |
| uvec4 u4; | |
| dvec4 d4; | |
| int r; | |
| } data[4]; | |
| void main() | |
| { | |
| uint invocation = (gl_SubgroupInvocationID + gl_SubgroupSize) % 4; | |
| if (subgroupAll(data[invocation].r < 0)) | |
| { | |
| data[invocation].r = int(subgroupAllEqual(data[0].f4.x)); | |
| data[invocation].r = int(subgroupAllEqual(data[1].f4.xy)); | |
| data[invocation].r = int(subgroupAllEqual(data[2].f4.xyz)); | |
| data[invocation].r = int(subgroupAllEqual(data[3].f4)); | |
| data[invocation].r = int(subgroupAllEqual(data[0].i4.x)); | |
| data[invocation].r = int(subgroupAllEqual(data[1].i4.xy)); | |
| data[invocation].r = int(subgroupAllEqual(data[2].i4.xyz)); | |
| data[invocation].r = int(subgroupAllEqual(data[3].i4)); | |
| data[invocation].r = int(subgroupAllEqual(data[0].u4.x)); | |
| data[invocation].r = int(subgroupAllEqual(data[1].u4.xy)); | |
| data[invocation].r = int(subgroupAllEqual(data[2].u4.xyz)); | |
| data[invocation].r = int(subgroupAllEqual(data[3].u4)); | |
| } | |
| else if (subgroupAny(data[invocation].r < 0)) | |
| { | |
| data[invocation].r = int(subgroupAllEqual(data[0].d4.x)); | |
| data[invocation].r = int(subgroupAllEqual(data[1].d4.xy)); | |
| data[invocation].r = int(subgroupAllEqual(data[2].d4.xyz)); | |
| data[invocation].r = int(subgroupAllEqual(data[3].d4)); | |
| data[invocation].r = int(int(subgroupAllEqual(data[0].i4.x < 0))); | |
| data[invocation].r = int(ivec2(subgroupAllEqual(lessThan(data[1].i4.xy, ivec2(0))))); | |
| data[invocation].r = int(ivec3(subgroupAllEqual(lessThan(data[1].i4.xyz, ivec3(0))))); | |
| data[invocation].r = int(ivec4(subgroupAllEqual(lessThan(data[1].i4, ivec4(0))))); | |
| } | |
| } |