| #version 130 | |
| uniform vec4 bigColor; | |
| varying vec4 BaseColor; | |
| uniform float d; | |
| float h = 0.0; | |
| float foo(vec4 bar) | |
| { | |
| return bar.x + bar.y; | |
| } | |
| void bar() | |
| { | |
| } | |
| float unreachableReturn() | |
| { | |
| if (d < 4.2) | |
| return 1.2; | |
| else | |
| return 4.5; | |
| // might be another return inserted here by builders, has to be correct type | |
| } | |
| float missingReturn() | |
| { | |
| if (d < 4.5) { | |
| h = d; | |
| return 3.9; | |
| } | |
| } | |
| void main() | |
| { | |
| vec4 color = vec4(foo(BaseColor)); | |
| bar(); | |
| float f = unreachableReturn(); | |
| float g = missingReturn(); | |
| gl_FragColor = color * f * h; | |
| } |