| #version 130 | |
| uniform vec4 bigColor; | |
| in vec4 BaseColor; | |
| in float f; | |
| uniform int Count; | |
| uniform uvec4 v4; | |
| void main() | |
| { | |
| vec4 color = BaseColor; | |
| for (int i = 0; i < Count; ++i) { | |
| color += bigColor; | |
| } | |
| gl_FragColor = color; | |
| float sum = 0.0; | |
| for (int i = 0; i < 4; ++i) | |
| sum += v4[i]; | |
| vec4 tv4; | |
| for (int i = 0; i < 4; ++i) | |
| tv4[i] = v4[i] * 4u; | |
| gl_FragColor += vec4(sum) + tv4; | |
| vec4 r; | |
| r.xyz = BaseColor.xyz; | |
| for (int i = 0; i < Count; ++i) | |
| r.w = f; | |
| gl_FragColor.xyz += r.xyz; | |
| for (int i = 0; i < 16; i += 4) | |
| gl_FragColor *= f; | |
| } |