| #version 450 core | |
| layout (location = 0) in vec3 aPos; | |
| layout (location = 1) in vec2 aTexCoords; | |
| layout (binding = 0) uniform anonblock { | |
| mat4 model; | |
| mat4 view; | |
| mat4 projection; | |
| } ; | |
| layout (location = 0) out Vertex | |
| { | |
| vec4 color; | |
| vec3 worldSpacePos; | |
| vec3 worldSpaceNorm; | |
| vec2 texCoord1; | |
| flat int cameraIndex; | |
| float ii; | |
| } vs_out; | |
| void main() | |
| { | |
| gl_Position = projection * view * model * vec4(aPos, 1.0); | |
| vs_out.texCoord1 = aTexCoords; | |
| } | |