| #version 110 | |
| varying vec2 tex_coord; | |
| void main (void) | |
| { | |
| vec4 white = vec4(1.0); | |
| vec4 black = vec4(0.2); | |
| vec4 color = white; | |
| // First, cut out our circle | |
| float x = tex_coord.x*2.0 - 1.0; | |
| float y = tex_coord.y*2.0 - 1.0; | |
| discard; | |
| gl_FragColor = color; | |
| } |