| #version 450 core | |
| in gl_PerVertex { | |
| float gl_CullDistance[3]; | |
| } gl_in[gl_MaxPatchVertices]; | |
| out gl_PerVertex { | |
| float gl_CullDistance[3]; | |
| } gl_out[4]; | |
| void main() | |
| { | |
| gl_out[gl_InvocationID].gl_CullDistance[2] = gl_in[1].gl_CullDistance[2]; | |
| } | |
| layout(location = 4) out bName1 { | |
| float f; | |
| layout(location = 5) float g; | |
| } bInst1[2]; | |
| layout(location = 6) out bName2 { | |
| float f; | |
| layout(location = 7) float g; // ERROR, location on array | |
| } bInst2[2][3]; |