| #version 450 core | |
| in gl_PerVertex { | |
| float gl_CullDistance[3]; | |
| } gl_in[]; | |
| out gl_PerVertex { | |
| float gl_CullDistance[3]; | |
| }; | |
| layout(triangles) in; | |
| void main() | |
| { | |
| gl_in[3].gl_Position; // ERROR, out of range | |
| gl_CullDistance[2] = gl_in[1].gl_CullDistance[2]; | |
| } | |
| layout(points) in float f[3]; // ERROR, must be standalone |