| #version 420 core | |
| #extension GL_ARB_separate_shader_objects : enable | |
| layout(vertices = 4) out; | |
| out gl_PerVertex { | |
| vec4 gl_Position; | |
| } gl_out[3]; // ERROR, wrong size | |
| out int a[gl_out.length()]; | |
| out int outb[5]; // ERROR, wrong size | |
| out int outc[]; | |
| void main() | |
| { | |
| vec4 p = gl_in[1].gl_Position; | |
| float ps = gl_in[1].gl_PointSize; | |
| float cd = gl_in[1].gl_ClipDistance[2]; | |
| int pvi = gl_PatchVerticesIn; | |
| int pid = gl_PrimitiveID; | |
| int iid = gl_InvocationID; | |
| gl_out[gl_InvocationID].gl_Position = p; | |
| gl_out[gl_InvocationID].gl_PointSize = ps; // ERROR | |
| } | |
| out float outf; // ERROR, no array | |
| layout (location = 0) in dmat2x4 vs_tcs_first[]; | |
| layout (location = 12) in dmat2x4 vs_tcs_last[]; | |
| void foo() | |
| { | |
| if ((dmat2x4(dvec4(-0.625, -0.5, -0.375lf, -0.25), dvec4(-0.375, -0.25, -0.125, 0)) != vs_tcs_first[0]) || | |
| (dmat2x4(dvec4(0.375, 0.5, 0.625, 0.75), dvec4(0.625, 0.75, 0.875, -0.625)) != vs_tcs_last[0])) | |
| { | |
| ; | |
| } | |
| } | |
| layout(vertices = 0) out; // ERROR, can't be 0 |