| #version 110 | |
| int f(int a, int b, int c) | |
| { | |
| int a = b; // ERROR, redefinition | |
| { | |
| float a = float(a) + 1.0; // okay | |
| } | |
| return a; | |
| } | |
| int f(int a, int b, int c); // okay to redeclare | |
| bool b; | |
| float b(int a); // okay, b and b() are different | |
| float c(int a); | |
| bool c; // okay, and c() are different | |
| float f; // okay f and f() are different | |
| float tan; // okay, hides built-in function | |
| float sin(float x); // okay, can redefine built-in functions | |
| float cos(float x) // okay, can redefine built-in functions | |
| { | |
| return 1.0; | |
| } | |
| bool radians(bool x) // okay, can overload built-in functions | |
| { | |
| return true; | |
| } | |
| int gi = f(1,2,3); // ERROR, can't call user-defined function from global scope | |
| void main() | |
| { | |
| int g(); // okay | |
| g(); | |
| float sin; // okay | |
| sin; | |
| sin(0.7); // okay | |
| f(1,2,3); | |
| float f; | |
| f = 3.0; | |
| gl_Position = vec4(f); | |
| for (int f = 0; f < 10; ++f) | |
| ++f; | |
| int x = 1; | |
| { | |
| float x = 2.0, /* 2nd x visible here */ y = x; // y is initialized to 2 | |
| int z = z; // ERROR: z not previously defined. | |
| } | |
| { | |
| int x = x; // x is initialized to '1' | |
| } | |
| struct S | |
| { | |
| int x; | |
| }; | |
| { | |
| S S = S(0); // 'S' is only visible as a struct and constructor | |
| S.x; // 'S' is now visible as a variable | |
| } | |
| int degrees; | |
| degrees(3.2); | |
| { | |
| S s; | |
| s.x = 3; | |
| struct S { // okay, hides S | |
| bool b; | |
| }; | |
| S t; | |
| t.b = true; | |
| struct S { // ERROR, redefinition of struct S | |
| float f; | |
| }; | |
| } | |
| } |