blob: 2f38d820722f250b9a6f288b938721f680cb44e4 [file] [log] [blame]
spv.conditionalDiscard.frag
// Module Version 10000
// Generated by (magic number): 80005
// Id's are bound by 36
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 17 34
ExecutionMode 4 OriginUpperLeft
Source GLSL 400
Name 4 "main"
Name 9 "v"
Name 13 "tex"
Name 17 "coord"
Name 34 "gl_FragColor"
Decorate 13(tex) DescriptorSet 0
Decorate 34(gl_FragColor) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
10: TypeImage 6(float) 2D sampled format:Unknown
11: TypeSampledImage 10
12: TypePointer UniformConstant 11
13(tex): 12(ptr) Variable UniformConstant
15: TypeVector 6(float) 2
16: TypePointer Input 15(fvec2)
17(coord): 16(ptr) Variable Input
21: 6(float) Constant 1036831949
22: 6(float) Constant 1045220557
23: 6(float) Constant 1050253722
24: 6(float) Constant 1053609165
25: 7(fvec4) ConstantComposite 21 22 23 24
26: TypeBool
27: TypeVector 26(bool) 4
33: TypePointer Output 7(fvec4)
34(gl_FragColor): 33(ptr) Variable Output
4(main): 2 Function None 3
5: Label
9(v): 8(ptr) Variable Function
14: 11 Load 13(tex)
18: 15(fvec2) Load 17(coord)
19: 7(fvec4) ImageSampleImplicitLod 14 18
Store 9(v) 19
20: 7(fvec4) Load 9(v)
28: 27(bvec4) FOrdEqual 20 25
29: 26(bool) All 28
SelectionMerge 31 None
BranchConditional 29 30 31
30: Label
Kill
31: Label
35: 7(fvec4) Load 9(v)
Store 34(gl_FragColor) 35
Return
FunctionEnd