| /* GLIB - Library of useful routines for C programming |
| * Copyright (C) 1995-1997 Peter Mattis, Spencer Kimball and Josh MacDonald |
| * |
| * GAsyncQueue: asynchronous queue implementation, based on GQueue. |
| * Copyright (C) 2000 Sebastian Wilhelmi; University of Karlsruhe |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, see <http://www.gnu.org/licenses/>. |
| */ |
| |
| /* |
| * MT safe |
| */ |
| |
| #include "config.h" |
| |
| #include "gasyncqueue.h" |
| #include "gasyncqueueprivate.h" |
| |
| #include "gmain.h" |
| #include "gmem.h" |
| #include "gqueue.h" |
| #include "gtestutils.h" |
| #include "gtimer.h" |
| #include "gthread.h" |
| #include "deprecated/gthread.h" |
| |
| |
| /** |
| * SECTION:async_queues |
| * @title: Asynchronous Queues |
| * @short_description: asynchronous communication between threads |
| * @see_also: #GThreadPool |
| * |
| * Often you need to communicate between different threads. In general |
| * it's safer not to do this by shared memory, but by explicit message |
| * passing. These messages only make sense asynchronously for |
| * multi-threaded applications though, as a synchronous operation could |
| * as well be done in the same thread. |
| * |
| * Asynchronous queues are an exception from most other GLib data |
| * structures, as they can be used simultaneously from multiple threads |
| * without explicit locking and they bring their own builtin reference |
| * counting. This is because the nature of an asynchronous queue is that |
| * it will always be used by at least 2 concurrent threads. |
| * |
| * For using an asynchronous queue you first have to create one with |
| * g_async_queue_new(). #GAsyncQueue structs are reference counted, |
| * use g_async_queue_ref() and g_async_queue_unref() to manage your |
| * references. |
| * |
| * A thread which wants to send a message to that queue simply calls |
| * g_async_queue_push() to push the message to the queue. |
| * |
| * A thread which is expecting messages from an asynchronous queue |
| * simply calls g_async_queue_pop() for that queue. If no message is |
| * available in the queue at that point, the thread is now put to sleep |
| * until a message arrives. The message will be removed from the queue |
| * and returned. The functions g_async_queue_try_pop() and |
| * g_async_queue_timeout_pop() can be used to only check for the presence |
| * of messages or to only wait a certain time for messages respectively. |
| * |
| * For almost every function there exist two variants, one that locks |
| * the queue and one that doesn't. That way you can hold the queue lock |
| * (acquire it with g_async_queue_lock() and release it with |
| * g_async_queue_unlock()) over multiple queue accessing instructions. |
| * This can be necessary to ensure the integrity of the queue, but should |
| * only be used when really necessary, as it can make your life harder |
| * if used unwisely. Normally you should only use the locking function |
| * variants (those without the _unlocked suffix). |
| * |
| * In many cases, it may be more convenient to use #GThreadPool when |
| * you need to distribute work to a set of worker threads instead of |
| * using #GAsyncQueue manually. #GThreadPool uses a GAsyncQueue |
| * internally. |
| */ |
| |
| /** |
| * GAsyncQueue: |
| * |
| * The GAsyncQueue struct is an opaque data structure which represents |
| * an asynchronous queue. It should only be accessed through the |
| * g_async_queue_* functions. |
| */ |
| struct _GAsyncQueue |
| { |
| GMutex mutex; |
| GCond cond; |
| GQueue queue; |
| GDestroyNotify item_free_func; |
| guint waiting_threads; |
| gint ref_count; |
| }; |
| |
| typedef struct |
| { |
| GCompareDataFunc func; |
| gpointer user_data; |
| } SortData; |
| |
| /** |
| * g_async_queue_new: |
| * |
| * Creates a new asynchronous queue. |
| * |
| * Returns: a new #GAsyncQueue. Free with g_async_queue_unref() |
| */ |
| GAsyncQueue * |
| g_async_queue_new (void) |
| { |
| return g_async_queue_new_full (NULL); |
| } |
| |
| /** |
| * g_async_queue_new_full: |
| * @item_free_func: function to free queue elements |
| * |
| * Creates a new asynchronous queue and sets up a destroy notify |
| * function that is used to free any remaining queue items when |
| * the queue is destroyed after the final unref. |
| * |
| * Returns: a new #GAsyncQueue. Free with g_async_queue_unref() |
| * |
| * Since: 2.16 |
| */ |
| GAsyncQueue * |
| g_async_queue_new_full (GDestroyNotify item_free_func) |
| { |
| GAsyncQueue *queue; |
| |
| queue = g_new (GAsyncQueue, 1); |
| g_mutex_init (&queue->mutex); |
| g_cond_init (&queue->cond); |
| g_queue_init (&queue->queue); |
| queue->waiting_threads = 0; |
| queue->ref_count = 1; |
| queue->item_free_func = item_free_func; |
| |
| return queue; |
| } |
| |
| /** |
| * g_async_queue_ref: |
| * @queue: a #GAsyncQueue |
| * |
| * Increases the reference count of the asynchronous @queue by 1. |
| * You do not need to hold the lock to call this function. |
| * |
| * Returns: the @queue that was passed in (since 2.6) |
| */ |
| GAsyncQueue * |
| g_async_queue_ref (GAsyncQueue *queue) |
| { |
| g_return_val_if_fail (queue, NULL); |
| |
| g_atomic_int_inc (&queue->ref_count); |
| |
| return queue; |
| } |
| |
| /** |
| * g_async_queue_ref_unlocked: |
| * @queue: a #GAsyncQueue |
| * |
| * Increases the reference count of the asynchronous @queue by 1. |
| * |
| * Deprecated: 2.8: Reference counting is done atomically. |
| * so g_async_queue_ref() can be used regardless of the @queue's |
| * lock. |
| */ |
| void |
| g_async_queue_ref_unlocked (GAsyncQueue *queue) |
| { |
| g_return_if_fail (queue); |
| |
| g_atomic_int_inc (&queue->ref_count); |
| } |
| |
| /** |
| * g_async_queue_unref_and_unlock: |
| * @queue: a #GAsyncQueue |
| * |
| * Decreases the reference count of the asynchronous @queue by 1 |
| * and releases the lock. This function must be called while holding |
| * the @queue's lock. If the reference count went to 0, the @queue |
| * will be destroyed and the memory allocated will be freed. |
| * |
| * Deprecated: 2.8: Reference counting is done atomically. |
| * so g_async_queue_unref() can be used regardless of the @queue's |
| * lock. |
| */ |
| void |
| g_async_queue_unref_and_unlock (GAsyncQueue *queue) |
| { |
| g_return_if_fail (queue); |
| |
| g_mutex_unlock (&queue->mutex); |
| g_async_queue_unref (queue); |
| } |
| |
| /** |
| * g_async_queue_unref: |
| * @queue: a #GAsyncQueue. |
| * |
| * Decreases the reference count of the asynchronous @queue by 1. |
| * |
| * If the reference count went to 0, the @queue will be destroyed |
| * and the memory allocated will be freed. So you are not allowed |
| * to use the @queue afterwards, as it might have disappeared. |
| * You do not need to hold the lock to call this function. |
| */ |
| void |
| g_async_queue_unref (GAsyncQueue *queue) |
| { |
| g_return_if_fail (queue); |
| |
| if (g_atomic_int_dec_and_test (&queue->ref_count)) |
| { |
| g_return_if_fail (queue->waiting_threads == 0); |
| g_mutex_clear (&queue->mutex); |
| g_cond_clear (&queue->cond); |
| if (queue->item_free_func) |
| g_queue_foreach (&queue->queue, (GFunc) queue->item_free_func, NULL); |
| g_queue_clear (&queue->queue); |
| g_free (queue); |
| } |
| } |
| |
| /** |
| * g_async_queue_lock: |
| * @queue: a #GAsyncQueue |
| * |
| * Acquires the @queue's lock. If another thread is already |
| * holding the lock, this call will block until the lock |
| * becomes available. |
| * |
| * Call g_async_queue_unlock() to drop the lock again. |
| * |
| * While holding the lock, you can only call the |
| * g_async_queue_*_unlocked() functions on @queue. Otherwise, |
| * deadlock may occur. |
| */ |
| void |
| g_async_queue_lock (GAsyncQueue *queue) |
| { |
| g_return_if_fail (queue); |
| |
| g_mutex_lock (&queue->mutex); |
| } |
| |
| /** |
| * g_async_queue_unlock: |
| * @queue: a #GAsyncQueue |
| * |
| * Releases the queue's lock. |
| * |
| * Calling this function when you have not acquired |
| * the with g_async_queue_lock() leads to undefined |
| * behaviour. |
| */ |
| void |
| g_async_queue_unlock (GAsyncQueue *queue) |
| { |
| g_return_if_fail (queue); |
| |
| g_mutex_unlock (&queue->mutex); |
| } |
| |
| /** |
| * g_async_queue_push: |
| * @queue: a #GAsyncQueue |
| * @data: @data to push into the @queue |
| * |
| * Pushes the @data into the @queue. @data must not be %NULL. |
| */ |
| void |
| g_async_queue_push (GAsyncQueue *queue, |
| gpointer data) |
| { |
| g_return_if_fail (queue); |
| g_return_if_fail (data); |
| |
| g_mutex_lock (&queue->mutex); |
| g_async_queue_push_unlocked (queue, data); |
| g_mutex_unlock (&queue->mutex); |
| } |
| |
| /** |
| * g_async_queue_push_unlocked: |
| * @queue: a #GAsyncQueue |
| * @data: @data to push into the @queue |
| * |
| * Pushes the @data into the @queue. @data must not be %NULL. |
| * |
| * This function must be called while holding the @queue's lock. |
| */ |
| void |
| g_async_queue_push_unlocked (GAsyncQueue *queue, |
| gpointer data) |
| { |
| g_return_if_fail (queue); |
| g_return_if_fail (data); |
| |
| g_queue_push_head (&queue->queue, data); |
| if (queue->waiting_threads > 0) |
| g_cond_signal (&queue->cond); |
| } |
| |
| /** |
| * g_async_queue_push_sorted: |
| * @queue: a #GAsyncQueue |
| * @data: the @data to push into the @queue |
| * @func: the #GCompareDataFunc is used to sort @queue |
| * @user_data: user data passed to @func. |
| * |
| * Inserts @data into @queue using @func to determine the new |
| * position. |
| * |
| * This function requires that the @queue is sorted before pushing on |
| * new elements, see g_async_queue_sort(). |
| * |
| * This function will lock @queue before it sorts the queue and unlock |
| * it when it is finished. |
| * |
| * For an example of @func see g_async_queue_sort(). |
| * |
| * Since: 2.10 |
| */ |
| void |
| g_async_queue_push_sorted (GAsyncQueue *queue, |
| gpointer data, |
| GCompareDataFunc func, |
| gpointer user_data) |
| { |
| g_return_if_fail (queue != NULL); |
| |
| g_mutex_lock (&queue->mutex); |
| g_async_queue_push_sorted_unlocked (queue, data, func, user_data); |
| g_mutex_unlock (&queue->mutex); |
| } |
| |
| static gint |
| g_async_queue_invert_compare (gpointer v1, |
| gpointer v2, |
| SortData *sd) |
| { |
| return -sd->func (v1, v2, sd->user_data); |
| } |
| |
| /** |
| * g_async_queue_push_sorted_unlocked: |
| * @queue: a #GAsyncQueue |
| * @data: the @data to push into the @queue |
| * @func: the #GCompareDataFunc is used to sort @queue |
| * @user_data: user data passed to @func. |
| * |
| * Inserts @data into @queue using @func to determine the new |
| * position. |
| * |
| * The sort function @func is passed two elements of the @queue. |
| * It should return 0 if they are equal, a negative value if the |
| * first element should be higher in the @queue or a positive value |
| * if the first element should be lower in the @queue than the second |
| * element. |
| * |
| * This function requires that the @queue is sorted before pushing on |
| * new elements, see g_async_queue_sort(). |
| * |
| * This function must be called while holding the @queue's lock. |
| * |
| * For an example of @func see g_async_queue_sort(). |
| * |
| * Since: 2.10 |
| */ |
| void |
| g_async_queue_push_sorted_unlocked (GAsyncQueue *queue, |
| gpointer data, |
| GCompareDataFunc func, |
| gpointer user_data) |
| { |
| SortData sd; |
| |
| g_return_if_fail (queue != NULL); |
| |
| sd.func = func; |
| sd.user_data = user_data; |
| |
| g_queue_insert_sorted (&queue->queue, |
| data, |
| (GCompareDataFunc)g_async_queue_invert_compare, |
| &sd); |
| if (queue->waiting_threads > 0) |
| g_cond_signal (&queue->cond); |
| } |
| |
| static gpointer |
| g_async_queue_pop_intern_unlocked (GAsyncQueue *queue, |
| gboolean wait, |
| gint64 end_time) |
| { |
| gpointer retval; |
| |
| if (!g_queue_peek_tail_link (&queue->queue) && wait) |
| { |
| queue->waiting_threads++; |
| while (!g_queue_peek_tail_link (&queue->queue)) |
| { |
| if (end_time == -1) |
| g_cond_wait (&queue->cond, &queue->mutex); |
| else |
| { |
| if (!g_cond_wait_until (&queue->cond, &queue->mutex, end_time)) |
| break; |
| } |
| } |
| queue->waiting_threads--; |
| } |
| |
| retval = g_queue_pop_tail (&queue->queue); |
| |
| g_assert (retval || !wait || end_time > 0); |
| |
| return retval; |
| } |
| |
| /** |
| * g_async_queue_pop: |
| * @queue: a #GAsyncQueue |
| * |
| * Pops data from the @queue. If @queue is empty, this function |
| * blocks until data becomes available. |
| * |
| * Returns: data from the queue |
| */ |
| gpointer |
| g_async_queue_pop (GAsyncQueue *queue) |
| { |
| gpointer retval; |
| |
| g_return_val_if_fail (queue, NULL); |
| |
| g_mutex_lock (&queue->mutex); |
| retval = g_async_queue_pop_intern_unlocked (queue, TRUE, -1); |
| g_mutex_unlock (&queue->mutex); |
| |
| return retval; |
| } |
| |
| /** |
| * g_async_queue_pop_unlocked: |
| * @queue: a #GAsyncQueue |
| * |
| * Pops data from the @queue. If @queue is empty, this function |
| * blocks until data becomes available. |
| * |
| * This function must be called while holding the @queue's lock. |
| * |
| * Returns: data from the queue. |
| */ |
| gpointer |
| g_async_queue_pop_unlocked (GAsyncQueue *queue) |
| { |
| g_return_val_if_fail (queue, NULL); |
| |
| return g_async_queue_pop_intern_unlocked (queue, TRUE, -1); |
| } |
| |
| /** |
| * g_async_queue_try_pop: |
| * @queue: a #GAsyncQueue |
| * |
| * Tries to pop data from the @queue. If no data is available, |
| * %NULL is returned. |
| * |
| * Returns: data from the queue or %NULL, when no data is |
| * available immediately. |
| */ |
| gpointer |
| g_async_queue_try_pop (GAsyncQueue *queue) |
| { |
| gpointer retval; |
| |
| g_return_val_if_fail (queue, NULL); |
| |
| g_mutex_lock (&queue->mutex); |
| retval = g_async_queue_pop_intern_unlocked (queue, FALSE, -1); |
| g_mutex_unlock (&queue->mutex); |
| |
| return retval; |
| } |
| |
| /** |
| * g_async_queue_try_pop_unlocked: |
| * @queue: a #GAsyncQueue |
| * |
| * Tries to pop data from the @queue. If no data is available, |
| * %NULL is returned. |
| * |
| * This function must be called while holding the @queue's lock. |
| * |
| * Returns: data from the queue or %NULL, when no data is |
| * available immediately. |
| */ |
| gpointer |
| g_async_queue_try_pop_unlocked (GAsyncQueue *queue) |
| { |
| g_return_val_if_fail (queue, NULL); |
| |
| return g_async_queue_pop_intern_unlocked (queue, FALSE, -1); |
| } |
| |
| /** |
| * g_async_queue_timeout_pop: |
| * @queue: a #GAsyncQueue |
| * @timeout: the number of microseconds to wait |
| * |
| * Pops data from the @queue. If the queue is empty, blocks for |
| * @timeout microseconds, or until data becomes available. |
| * |
| * If no data is received before the timeout, %NULL is returned. |
| * |
| * Returns: data from the queue or %NULL, when no data is |
| * received before the timeout. |
| */ |
| gpointer |
| g_async_queue_timeout_pop (GAsyncQueue *queue, |
| guint64 timeout) |
| { |
| gint64 end_time = g_get_monotonic_time () + timeout; |
| gpointer retval; |
| |
| g_return_val_if_fail (queue != NULL, NULL); |
| |
| g_mutex_lock (&queue->mutex); |
| retval = g_async_queue_pop_intern_unlocked (queue, TRUE, end_time); |
| g_mutex_unlock (&queue->mutex); |
| |
| return retval; |
| } |
| |
| /** |
| * g_async_queue_timeout_pop_unlocked: |
| * @queue: a #GAsyncQueue |
| * @timeout: the number of microseconds to wait |
| * |
| * Pops data from the @queue. If the queue is empty, blocks for |
| * @timeout microseconds, or until data becomes available. |
| * |
| * If no data is received before the timeout, %NULL is returned. |
| * |
| * This function must be called while holding the @queue's lock. |
| * |
| * Returns: data from the queue or %NULL, when no data is |
| * received before the timeout. |
| */ |
| gpointer |
| g_async_queue_timeout_pop_unlocked (GAsyncQueue *queue, |
| guint64 timeout) |
| { |
| gint64 end_time = g_get_monotonic_time () + timeout; |
| |
| g_return_val_if_fail (queue != NULL, NULL); |
| |
| return g_async_queue_pop_intern_unlocked (queue, TRUE, end_time); |
| } |
| |
| /** |
| * g_async_queue_timed_pop: |
| * @queue: a #GAsyncQueue |
| * @end_time: a #GTimeVal, determining the final time |
| * |
| * Pops data from the @queue. If the queue is empty, blocks until |
| * @end_time or until data becomes available. |
| * |
| * If no data is received before @end_time, %NULL is returned. |
| * |
| * To easily calculate @end_time, a combination of g_get_current_time() |
| * and g_time_val_add() can be used. |
| * |
| * Returns: data from the queue or %NULL, when no data is |
| * received before @end_time. |
| * |
| * Deprecated: use g_async_queue_timeout_pop(). |
| */ |
| gpointer |
| g_async_queue_timed_pop (GAsyncQueue *queue, |
| GTimeVal *end_time) |
| { |
| gint64 m_end_time; |
| gpointer retval; |
| |
| g_return_val_if_fail (queue, NULL); |
| |
| if (end_time != NULL) |
| { |
| m_end_time = g_get_monotonic_time () + |
| ((gint64) end_time->tv_sec * G_USEC_PER_SEC + end_time->tv_usec - g_get_real_time ()); |
| } |
| else |
| m_end_time = -1; |
| |
| g_mutex_lock (&queue->mutex); |
| retval = g_async_queue_pop_intern_unlocked (queue, TRUE, m_end_time); |
| g_mutex_unlock (&queue->mutex); |
| |
| return retval; |
| } |
| |
| /** |
| * g_async_queue_timed_pop_unlocked: |
| * @queue: a #GAsyncQueue |
| * @end_time: a #GTimeVal, determining the final time |
| * |
| * Pops data from the @queue. If the queue is empty, blocks until |
| * @end_time or until data becomes available. |
| * |
| * If no data is received before @end_time, %NULL is returned. |
| * |
| * To easily calculate @end_time, a combination of g_get_current_time() |
| * and g_time_val_add() can be used. |
| * |
| * This function must be called while holding the @queue's lock. |
| * |
| * Returns: data from the queue or %NULL, when no data is |
| * received before @end_time. |
| * |
| * Deprecated: use g_async_queue_timeout_pop_unlocked(). |
| */ |
| gpointer |
| g_async_queue_timed_pop_unlocked (GAsyncQueue *queue, |
| GTimeVal *end_time) |
| { |
| gint64 m_end_time; |
| |
| g_return_val_if_fail (queue, NULL); |
| |
| if (end_time != NULL) |
| { |
| m_end_time = g_get_monotonic_time () + |
| ((gint64) end_time->tv_sec * G_USEC_PER_SEC + end_time->tv_usec - g_get_real_time ()); |
| } |
| else |
| m_end_time = -1; |
| |
| return g_async_queue_pop_intern_unlocked (queue, TRUE, m_end_time); |
| } |
| |
| /** |
| * g_async_queue_length: |
| * @queue: a #GAsyncQueue. |
| * |
| * Returns the length of the queue. |
| * |
| * Actually this function returns the number of data items in |
| * the queue minus the number of waiting threads, so a negative |
| * value means waiting threads, and a positive value means available |
| * entries in the @queue. A return value of 0 could mean n entries |
| * in the queue and n threads waiting. This can happen due to locking |
| * of the queue or due to scheduling. |
| * |
| * Returns: the length of the @queue |
| */ |
| gint |
| g_async_queue_length (GAsyncQueue *queue) |
| { |
| gint retval; |
| |
| g_return_val_if_fail (queue, 0); |
| |
| g_mutex_lock (&queue->mutex); |
| retval = queue->queue.length - queue->waiting_threads; |
| g_mutex_unlock (&queue->mutex); |
| |
| return retval; |
| } |
| |
| /** |
| * g_async_queue_length_unlocked: |
| * @queue: a #GAsyncQueue |
| * |
| * Returns the length of the queue. |
| * |
| * Actually this function returns the number of data items in |
| * the queue minus the number of waiting threads, so a negative |
| * value means waiting threads, and a positive value means available |
| * entries in the @queue. A return value of 0 could mean n entries |
| * in the queue and n threads waiting. This can happen due to locking |
| * of the queue or due to scheduling. |
| * |
| * This function must be called while holding the @queue's lock. |
| * |
| * Returns: the length of the @queue. |
| */ |
| gint |
| g_async_queue_length_unlocked (GAsyncQueue *queue) |
| { |
| g_return_val_if_fail (queue, 0); |
| |
| return queue->queue.length - queue->waiting_threads; |
| } |
| |
| /** |
| * g_async_queue_sort: |
| * @queue: a #GAsyncQueue |
| * @func: the #GCompareDataFunc is used to sort @queue |
| * @user_data: user data passed to @func |
| * |
| * Sorts @queue using @func. |
| * |
| * The sort function @func is passed two elements of the @queue. |
| * It should return 0 if they are equal, a negative value if the |
| * first element should be higher in the @queue or a positive value |
| * if the first element should be lower in the @queue than the second |
| * element. |
| * |
| * This function will lock @queue before it sorts the queue and unlock |
| * it when it is finished. |
| * |
| * If you were sorting a list of priority numbers to make sure the |
| * lowest priority would be at the top of the queue, you could use: |
| * |[<!-- language="C" --> |
| * gint32 id1; |
| * gint32 id2; |
| * |
| * id1 = GPOINTER_TO_INT (element1); |
| * id2 = GPOINTER_TO_INT (element2); |
| * |
| * return (id1 > id2 ? +1 : id1 == id2 ? 0 : -1); |
| * ]| |
| * |
| * Since: 2.10 |
| */ |
| void |
| g_async_queue_sort (GAsyncQueue *queue, |
| GCompareDataFunc func, |
| gpointer user_data) |
| { |
| g_return_if_fail (queue != NULL); |
| g_return_if_fail (func != NULL); |
| |
| g_mutex_lock (&queue->mutex); |
| g_async_queue_sort_unlocked (queue, func, user_data); |
| g_mutex_unlock (&queue->mutex); |
| } |
| |
| /** |
| * g_async_queue_sort_unlocked: |
| * @queue: a #GAsyncQueue |
| * @func: the #GCompareDataFunc is used to sort @queue |
| * @user_data: user data passed to @func |
| * |
| * Sorts @queue using @func. |
| * |
| * The sort function @func is passed two elements of the @queue. |
| * It should return 0 if they are equal, a negative value if the |
| * first element should be higher in the @queue or a positive value |
| * if the first element should be lower in the @queue than the second |
| * element. |
| * |
| * This function must be called while holding the @queue's lock. |
| * |
| * Since: 2.10 |
| */ |
| void |
| g_async_queue_sort_unlocked (GAsyncQueue *queue, |
| GCompareDataFunc func, |
| gpointer user_data) |
| { |
| SortData sd; |
| |
| g_return_if_fail (queue != NULL); |
| g_return_if_fail (func != NULL); |
| |
| sd.func = func; |
| sd.user_data = user_data; |
| |
| g_queue_sort (&queue->queue, |
| (GCompareDataFunc)g_async_queue_invert_compare, |
| &sd); |
| } |
| |
| /** |
| * g_async_queue_remove: |
| * @queue: a #GAsyncQueue |
| * @item: the data to remove from the @queue |
| * |
| * Remove an item from the queue. |
| * |
| * Returns: %TRUE if the item was removed |
| * |
| * Since: 2.46 |
| */ |
| gboolean |
| g_async_queue_remove (GAsyncQueue *queue, |
| gpointer item) |
| { |
| gboolean ret; |
| |
| g_return_val_if_fail (queue != NULL, FALSE); |
| g_return_val_if_fail (item != NULL, FALSE); |
| |
| g_mutex_lock (&queue->mutex); |
| ret = g_async_queue_remove_unlocked (queue, item); |
| g_mutex_unlock (&queue->mutex); |
| |
| return ret; |
| } |
| |
| /** |
| * g_async_queue_remove_unlocked: |
| * @queue: a #GAsyncQueue |
| * @item: the data to remove from the @queue |
| * |
| * Remove an item from the queue. |
| * |
| * This function must be called while holding the @queue's lock. |
| * |
| * Returns: %TRUE if the item was removed |
| * |
| * Since: 2.46 |
| */ |
| gboolean |
| g_async_queue_remove_unlocked (GAsyncQueue *queue, |
| gpointer item) |
| { |
| g_return_val_if_fail (queue != NULL, FALSE); |
| g_return_val_if_fail (item != NULL, FALSE); |
| |
| return g_queue_remove (&queue->queue, item); |
| } |
| |
| /** |
| * g_async_queue_push_front: |
| * @queue: a #GAsyncQueue |
| * @item: data to push into the @queue |
| * |
| * Pushes the @item into the @queue. @item must not be %NULL. |
| * In contrast to g_async_queue_push(), this function |
| * pushes the new item ahead of the items already in the queue, |
| * so that it will be the next one to be popped off the queue. |
| * |
| * Since: 2.46 |
| */ |
| void |
| g_async_queue_push_front (GAsyncQueue *queue, |
| gpointer item) |
| { |
| g_return_if_fail (queue != NULL); |
| g_return_if_fail (item != NULL); |
| |
| g_mutex_lock (&queue->mutex); |
| g_async_queue_push_front_unlocked (queue, item); |
| g_mutex_unlock (&queue->mutex); |
| } |
| |
| /** |
| * g_async_queue_push_front_unlocked: |
| * @queue: a #GAsyncQueue |
| * @item: data to push into the @queue |
| * |
| * Pushes the @item into the @queue. @item must not be %NULL. |
| * In contrast to g_async_queue_push_unlocked(), this function |
| * pushes the new item ahead of the items already in the queue, |
| * so that it will be the next one to be popped off the queue. |
| * |
| * This function must be called while holding the @queue's lock. |
| * |
| * Since: 2.46 |
| */ |
| void |
| g_async_queue_push_front_unlocked (GAsyncQueue *queue, |
| gpointer item) |
| { |
| g_return_if_fail (queue != NULL); |
| g_return_if_fail (item != NULL); |
| |
| g_queue_push_tail (&queue->queue, item); |
| if (queue->waiting_threads > 0) |
| g_cond_signal (&queue->cond); |
| } |
| |
| /* |
| * Private API |
| */ |
| |
| GMutex * |
| _g_async_queue_get_mutex (GAsyncQueue *queue) |
| { |
| g_return_val_if_fail (queue, NULL); |
| |
| return &queue->mutex; |
| } |