| # GLFW |
| |
| [](https://github.com/glfw/glfw/actions) |
| [](https://ci.appveyor.com/project/elmindreda/glfw) |
| [](https://scan.coverity.com/projects/glfw-glfw) |
| |
| ## Introduction |
| |
| GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan |
| application development. It provides a simple, platform-independent API for |
| creating windows, contexts and surfaces, reading input, handling events, etc. |
| |
| GLFW natively supports Windows, macOS and Linux and other Unix-like systems. On |
| Linux both X11 and Wayland are supported. |
| |
| GLFW is licensed under the [zlib/libpng |
| license](https://www.glfw.org/license.html). |
| |
| You can [download](https://www.glfw.org/download.html) the latest stable release |
| as source or Windows binaries, or fetch the `latest` branch from GitHub. Each |
| release starting with 3.0 also has a corresponding [annotated |
| tag](https://github.com/glfw/glfw/releases) with source and binary archives. |
| |
| The [documentation](https://www.glfw.org/docs/latest/) is available online and is |
| included in all source and binary archives. See the [release |
| notes](https://www.glfw.org/docs/latest/news.html) for new features, caveats and |
| deprecations in the latest release. For more details see the [version |
| history](https://www.glfw.org/changelog.html). |
| |
| The `master` branch is the stable integration branch and _should_ always compile |
| and run on all supported platforms, although details of newly added features may |
| change until they have been included in a release. New features and many bug |
| fixes live in [other branches](https://github.com/glfw/glfw/branches/all) until |
| they are stable enough to merge. |
| |
| If you are new to GLFW, you may find the |
| [tutorial](https://www.glfw.org/docs/latest/quick.html) for GLFW 3 useful. If |
| you have used GLFW 2 in the past, there is a [transition |
| guide](https://www.glfw.org/docs/latest/moving.html) for moving to the GLFW |
| 3 API. |
| |
| GLFW exists because of the contributions of [many people](CONTRIBUTORS.md) |
| around the world, whether by reporting bugs, providing community support, adding |
| features, reviewing or testing code, debugging, proofreading docs, suggesting |
| features or fixing bugs. |
| |
| |
| ## Compiling GLFW |
| |
| GLFW itself requires only the headers and libraries for your OS and window |
| system. It does not need the headers for any context creation API (WGL, GLX, |
| EGL, NSGL, OSMesa) or rendering API (OpenGL, OpenGL ES, Vulkan) to enable |
| support for them. |
| |
| GLFW supports compilation on Windows with Visual C++ 2010 and later, MinGW and |
| MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC |
| and Clang. It will likely compile in other environments as well, but this is |
| not regularly tested. |
| |
| There are [pre-compiled Windows binaries](https://www.glfw.org/download.html) |
| available for all supported compilers. |
| |
| See the [compilation guide](https://www.glfw.org/docs/latest/compile.html) for |
| more information about how to compile GLFW yourself. |
| |
| |
| ## Using GLFW |
| |
| See the [documentation](https://www.glfw.org/docs/latest/) for tutorials, guides |
| and the API reference. |
| |
| |
| ## Contributing to GLFW |
| |
| See the [contribution |
| guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for |
| more information. |
| |
| |
| ## System requirements |
| |
| GLFW supports Windows XP and later and macOS 10.8 and later. Linux and other |
| Unix-like systems running the X Window System are supported even without |
| a desktop environment or modern extensions, although some features require |
| a running window or clipboard manager. The OSMesa backend requires Mesa 6.3. |
| |
| See the [compatibility guide](https://www.glfw.org/docs/latest/compat.html) |
| in the documentation for more information. |
| |
| |
| ## Dependencies |
| |
| GLFW itself depends only on the headers and libraries for your window system. |
| |
| The (experimental) Wayland backend also depends on the `extra-cmake-modules` |
| package, which is used to generate Wayland protocol headers. |
| |
| The examples and test programs depend on a number of tiny libraries. These are |
| located in the `deps/` directory. |
| |
| - [getopt\_port](https://github.com/kimgr/getopt_port/) for examples |
| with command-line options |
| - [TinyCThread](https://github.com/tinycthread/tinycthread) for threaded |
| examples |
| - [glad2](https://github.com/Dav1dde/glad) for loading OpenGL and Vulkan |
| functions |
| - [linmath.h](https://github.com/datenwolf/linmath.h) for linear algebra in |
| examples |
| - [Nuklear](https://github.com/Immediate-Mode-UI/Nuklear) for test and example UI |
| - [stb\_image\_write](https://github.com/nothings/stb) for writing images to disk |
| |
| The documentation is generated with [Doxygen](https://doxygen.org/) if CMake can |
| find that tool. |
| |
| |
| ## Reporting bugs |
| |
| Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues). |
| Please check the [contribution |
| guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for |
| information on what to include when reporting a bug. |
| |
| |
| ## Changelog |
| |
| - Added `GLFW_NATIVE_INCLUDE_NONE` for disabling inclusion of native headers (#1348) |
| - Bugfix: `glfwMakeContextCurrent` would access TLS slot before initialization |
| - Bugfix: `glfwSetGammaRamp` could emit `GLFW_INVALID_VALUE` before initialization |
| - Bugfix: `glfwGetJoystickUserPointer` returned `NULL` during disconnection (#2092) |
| - [Win32] Bugfix: `Alt+PrtSc` would emit `GLFW_KEY_UNKNOWN` and a different |
| scancode than `PrtSc` (#1993) |
| - [Win32] Bugfix: `GLFW_KEY_PAUSE` scancode from `glfwGetKeyScancode` did not |
| match event scancode (#1993) |
| - [Win32] Bugfix: Instance-local operations used executable instance (#469,#1296,#1395) |
| - [Win32] Bugfix: The OSMesa library was not unloaded on termination |
| - [Win32] Bugfix: Right shift emitted `GLFW_KEY_UNKNOWN` when using a CJK IME (#2050) |
| - [Cocoa] Disabled macOS fullscreen when `GLFW_RESIZABLE` is false |
| - [Cocoa] Bugfix: A connected Apple AirPlay would emit a useless error (#1791) |
| - [Cocoa] Bugfix: The EGL and OSMesa libraries were not unloaded on termination |
| - [Cocoa] Bugfix: `GLFW_MAXIMIZED` was always true when `GLFW_RESIZABLE` was false |
| - [Cocoa] Bugfix: Changing `GLFW_DECORATED` in macOS fullscreen would abort |
| application (#1886) |
| - [Cocoa] Bugfix: Setting a monitor from macOS fullscreen would abort |
| application (#2110) |
| - [Cocoa] Bugfix: The Vulkan loader was not loaded from the `Frameworks` bundle |
| subdirectory (#2113,#2120) |
| - [X11] Bugfix: The OSMesa libray was not unloaded on termination |
| - [X11] Bugfix: A malformed response during selection transfer could cause a segfault |
| - [X11] Bugfix: Some calls would reset Xlib to the default error handler (#2108) |
| - [Wayland] Added support for file path drop events (#2040) |
| - [Wayland] Added support for more human-readable monitor names where available |
| - [Wayland] Removed support for the deprecated wl\_shell protocol |
| - [Wayland] Bugfix: `glfwSetClipboardString` would fail if set to result of |
| `glfwGetClipboardString` |
| - [Wayland] Bugfix: Data source creation error would cause double free at termination |
| - [Wayland] Bugfix: Partial writes of clipboard string would cause beginning to repeat |
| - [Wayland] Bugfix: Some errors would cause clipboard string transfer to hang |
| - [Wayland] Bugfix: Drag and drop data was misinterpreted as clipboard string |
| - [Wayland] Bugfix: MIME type matching was not performed for clipboard string |
| - [Wayland] Bugfix: The OSMesa library was not unloaded on termination |
| - [Wayland] Bugfix: `glfwCreateWindow` could emit `GLFW_PLATFORM_ERROR` |
| - [Wayland] Bugfix: Lock key modifier bits were only set when lock keys were pressed |
| - [Wayland] Bugfix: A window leaving full screen mode would be iconified (#1995) |
| - [Wayland] Bugfix: A window leaving full screen mode ignored its desired size |
| - [Wayland] Bugfix: `glfwSetWindowMonitor` did not update windowed mode size |
| - [Wayland] Bugfix: `glfwRestoreWindow` would make a full screen window windowed |
| - [Wayland] Bugfix: A window maximized or restored by the user would enter an |
| inconsistent state |
| - [Wayland] Bugfix: Window maximization events were not emitted |
| - [Wayland] Bugfix: `glfwRestoreWindow` assumed it was always in windowed mode |
| - [Wayland] Bugfix: `glfwSetWindowSize` would resize a full screen window |
| - [Wayland] Bugfix: A window content scale event would be emitted every time |
| the window resized |
| - [Wayland] Bugfix: If `glfwInit` failed it would close stdin |
| - [Wayland] Bugfix: Manual resizing with fallback decorations behaved erratically |
| (#1991,#2115,#2127) |
| - [Wayland] Bugfix: Size limits included frame size for fallback decorations |
| - [Wayland] Bugfix: Updating `GLFW_DECORATED` had no effect on server-side |
| decorations |
| - [Wayland] Bugfix: A monitor would be reported as connected again if its scale |
| changed |
| - [Wayland] Bugfix: `glfwTerminate` would segfault if any monitor had changed |
| scale |
| - [Wayland] Bugfix: Window content scale events were not emitted when monitor |
| scale changed |
| - [Wayland] Bugfix: `glfwSetWindowAspectRatio` reported an error instead of |
| applying the specified ratio |
| - [Wayland] Bugfix: `GLFW_MAXIMIZED` window hint had no effect |
| - [Wayland] Bugfix: `glfwRestoreWindow` had no effect before first show |
| - [Wayland] Bugfix: Hiding and then showing a window caused program abort on |
| wlroots compositors (#1268) |
| - [Wayland] Bugfix: `GLFW_DECORATED` was ignored when showing a window with XDG |
| decorations |
| |
| |
| ## Contact |
| |
| On [glfw.org](https://www.glfw.org/) you can find the latest version of GLFW, as |
| well as news, documentation and other information about the project. |
| |
| If you have questions related to the use of GLFW, we have a |
| [forum](https://discourse.glfw.org/), and the `#glfw` IRC channel on |
| [Libera.Chat](https://libera.chat/). |
| |
| If you have a bug to report, a patch to submit or a feature you'd like to |
| request, please file it in the |
| [issue tracker](https://github.com/glfw/glfw/issues) on GitHub. |
| |
| Finally, if you're interested in helping out with the development of GLFW or |
| porting it to your favorite platform, join us on the forum, GitHub or IRC. |
| |