| |
| link_libraries(glfw) |
| |
| include_directories(${glfw_INCLUDE_DIRS} "${GLFW_SOURCE_DIR}/deps") |
| |
| if (MATH_LIBRARY) |
| link_libraries("${MATH_LIBRARY}") |
| endif() |
| |
| if (MSVC) |
| add_definitions(-D_CRT_SECURE_NO_WARNINGS) |
| endif() |
| |
| set(GLAD "${GLFW_SOURCE_DIR}/deps/glad/glad.h" |
| "${GLFW_SOURCE_DIR}/deps/glad.c") |
| set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h" |
| "${GLFW_SOURCE_DIR}/deps/getopt.c") |
| set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h" |
| "${GLFW_SOURCE_DIR}/deps/tinycthread.c") |
| |
| add_executable(clipboard clipboard.c ${GETOPT} ${GLAD}) |
| add_executable(events events.c ${GETOPT} ${GLAD}) |
| add_executable(msaa msaa.c ${GETOPT} ${GLAD}) |
| add_executable(glfwinfo glfwinfo.c ${GETOPT} ${GLAD}) |
| add_executable(iconify iconify.c ${GETOPT} ${GLAD}) |
| add_executable(monitors monitors.c ${GETOPT} ${GLAD}) |
| add_executable(reopen reopen.c ${GLAD}) |
| add_executable(cursor cursor.c ${GLAD}) |
| |
| add_executable(empty WIN32 MACOSX_BUNDLE empty.c ${TINYCTHREAD} ${GLAD}) |
| add_executable(gamma WIN32 MACOSX_BUNDLE gamma.c ${GLAD}) |
| add_executable(icon WIN32 MACOSX_BUNDLE icon.c ${GLAD}) |
| add_executable(inputlag WIN32 MACOSX_BUNDLE inputlag.c ${GETOPT} ${GLAD}) |
| add_executable(joysticks WIN32 MACOSX_BUNDLE joysticks.c ${GLAD}) |
| add_executable(opacity WIN32 MACOSX_BUNDLE opacity.c ${GLAD}) |
| add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c ${GETOPT} ${GLAD}) |
| add_executable(threads WIN32 MACOSX_BUNDLE threads.c ${TINYCTHREAD} ${GLAD}) |
| add_executable(timeout WIN32 MACOSX_BUNDLE timeout.c ${GLAD}) |
| add_executable(title WIN32 MACOSX_BUNDLE title.c ${GLAD}) |
| add_executable(windows WIN32 MACOSX_BUNDLE windows.c ${GETOPT} ${GLAD}) |
| |
| target_link_libraries(empty "${CMAKE_THREAD_LIBS_INIT}") |
| target_link_libraries(threads "${CMAKE_THREAD_LIBS_INIT}") |
| if (RT_LIBRARY) |
| target_link_libraries(empty "${RT_LIBRARY}") |
| target_link_libraries(threads "${RT_LIBRARY}") |
| endif() |
| |
| set(WINDOWS_BINARIES empty gamma icon inputlag joysticks opacity tearing |
| threads timeout title windows) |
| set(CONSOLE_BINARIES clipboard events msaa glfwinfo iconify monitors reopen |
| cursor) |
| |
| if (VULKAN_FOUND) |
| add_executable(vulkan WIN32 vulkan.c ${ICON}) |
| target_include_directories(vulkan PRIVATE "${VULKAN_INCLUDE_DIR}") |
| if (GLFW_VULKAN_STATIC) |
| target_link_libraries(vulkan "${VULKAN_STATIC_LIBRARY}") |
| else() |
| target_link_libraries(vulkan "${VULKAN_LIBRARY}") |
| endif() |
| list(APPEND WINDOWS_BINARIES vulkan) |
| endif() |
| |
| set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES |
| FOLDER "GLFW3/Tests") |
| |
| if (MSVC) |
| # Tell MSVC to use main instead of WinMain for Windows subsystem executables |
| set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES |
| LINK_FLAGS "/ENTRY:mainCRTStartup") |
| endif() |
| |
| if (APPLE) |
| set_target_properties(empty PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Empty Event") |
| set_target_properties(gamma PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gamma") |
| set_target_properties(inputlag PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Input Lag") |
| set_target_properties(joysticks PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Joysticks") |
| set_target_properties(opacity PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Opacity") |
| set_target_properties(tearing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Tearing") |
| set_target_properties(threads PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Threads") |
| set_target_properties(timeout PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Timeout") |
| set_target_properties(title PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Title") |
| set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows") |
| |
| set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES |
| MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION} |
| MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION_FULL} |
| MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/MacOSXBundleInfo.plist.in") |
| endif() |
| |