| /*! |
| |
| @page intro_guide Introduction to the API |
| |
| @tableofcontents |
| |
| This guide introduces the basic concepts of GLFW and describes initialization, |
| error handling and API guarantees and limitations. For a broad but shallow |
| tutorial, see @ref quick_guide instead. For details on a specific function in |
| this category, see the @ref init. |
| |
| There are also guides for the other areas of GLFW. |
| |
| - @ref window_guide |
| - @ref context_guide |
| - @ref vulkan_guide |
| - @ref monitor_guide |
| - @ref input_guide |
| |
| |
| @section intro_init Initialization and termination |
| |
| Before most GLFW functions may be called, the library must be initialized. |
| This initialization checks what features are available on the machine, |
| enumerates monitors and joysticks, initializes the timer and performs any |
| required platform-specific initialization. |
| |
| Only the following functions may be called before the library has been |
| successfully initialized, and only from the main thread. |
| |
| - @ref glfwGetVersion |
| - @ref glfwGetVersionString |
| - @ref glfwGetError |
| - @ref glfwSetErrorCallback |
| - @ref glfwInitHint |
| - @ref glfwInit |
| - @ref glfwTerminate |
| |
| Calling any other function before successful initialization will cause a @ref |
| GLFW_NOT_INITIALIZED error. |
| |
| |
| @subsection intro_init_init Initializing GLFW |
| |
| The library is initialized with @ref glfwInit, which returns `GLFW_FALSE` if an |
| error occurred. |
| |
| @code |
| if (!glfwInit()) |
| { |
| // Handle initialization failure |
| } |
| @endcode |
| |
| If any part of initialization fails, any parts that succeeded are terminated as |
| if @ref glfwTerminate had been called. The library only needs to be initialized |
| once and additional calls to an already initialized library will return |
| `GLFW_TRUE` immediately. |
| |
| Once the library has been successfully initialized, it should be terminated |
| before the application exits. Modern systems are very good at freeing resources |
| allocated by programs that exit, but GLFW sometimes has to change global system |
| settings and these might not be restored without termination. |
| |
| |
| @subsection init_hints Initialization hints |
| |
| Initialization hints are set before @ref glfwInit and affect how the library |
| behaves until termination. Hints are set with @ref glfwInitHint. |
| |
| @code |
| glfwInitHint(GLFW_JOYSTICK_HAT_BUTTONS, GLFW_FALSE); |
| @endcode |
| |
| The values you set hints to are never reset by GLFW, but they only take effect |
| during initialization. Once GLFW has been initialized, any values you set will |
| be ignored until the library is terminated and initialized again. |
| |
| Some hints are platform specific. These may be set on any platform but they |
| will only affect their specific platform. Other platforms will ignore them. |
| Setting these hints requires no platform specific headers or functions. |
| |
| |
| @subsubsection init_hints_shared Shared init hints |
| |
| @anchor GLFW_JOYSTICK_HAT_BUTTONS |
| __GLFW_JOYSTICK_HAT_BUTTONS__ specifies whether to also expose joystick hats as |
| buttons, for compatibility with earlier versions of GLFW that did not have @ref |
| glfwGetJoystickHats. Set this with @ref glfwInitHint. |
| |
| |
| @subsubsection init_hints_osx macOS specific init hints |
| |
| @anchor GLFW_COCOA_CHDIR_RESOURCES |
| __GLFW_COCOA_CHDIR_RESOURCES__ specifies whether to set the current directory to |
| the application to the `Contents/Resources` subdirectory of the application's |
| bundle, if present. Set this with @ref glfwInitHint. |
| |
| @anchor GLFW_COCOA_MENUBAR |
| __GLFW_COCOA_MENUBAR__ specifies whether to create a basic menu bar, either from |
| a nib or manually, when the first window is created, which is when AppKit is |
| initialized. Set this with @ref glfwInitHint. |
| |
| |
| @subsubsection init_hints_values Supported and default values |
| |
| Initialization hint | Default value | Supported values |
| ------------------------------- | ------------- | ---------------- |
| @ref GLFW_JOYSTICK_HAT_BUTTONS | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE` |
| @ref GLFW_COCOA_CHDIR_RESOURCES | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE` |
| @ref GLFW_COCOA_MENUBAR | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE` |
| |
| |
| @subsection intro_init_terminate Terminating GLFW |
| |
| Before your application exits, you should terminate the GLFW library if it has |
| been initialized. This is done with @ref glfwTerminate. |
| |
| @code |
| glfwTerminate(); |
| @endcode |
| |
| This will destroy any remaining window, monitor and cursor objects, restore any |
| modified gamma ramps, re-enable the screensaver if it had been disabled and free |
| any other resources allocated by GLFW. |
| |
| Once the library is terminated, it is as if it had never been initialized and |
| you will need to initialize it again before being able to use GLFW. If the |
| library was not initialized or had already been terminated, it return |
| immediately. |
| |
| |
| @section error_handling Error handling |
| |
| Some GLFW functions have return values that indicate an error, but this is often |
| not very helpful when trying to figure out what happened or why it occurred. |
| Other functions have no return value reserved for errors, so error notification |
| needs a separate channel. Finally, far from all GLFW functions have return |
| values. |
| |
| The last [error code](@ref errors) for the calling thread can be queried at any |
| time with @ref glfwGetError. |
| |
| @code |
| int code = glfwGetError(NULL); |
| |
| if (code != GLFW_NO_ERROR) |
| handle_error(code); |
| @endcode |
| |
| If no error has occurred since the last call, @ref GLFW_NO_ERROR (zero) is |
| returned. The error is cleared before the function returns. |
| |
| The error code indicates the general category of the error. Some error codes, |
| such as @ref GLFW_NOT_INITIALIZED has only a single meaning, whereas others like |
| @ref GLFW_PLATFORM_ERROR are used for many different errors. |
| |
| GLFW often has more information about an error than its general category. You |
| can retrieve a UTF-8 encoded human-readable description along with the error |
| code. If no error has occurred since the last call, the description is set to |
| `NULL`. |
| |
| @code |
| const char* description; |
| int code = glfwGetError(&description); |
| |
| if (description) |
| display_error_message(code, description); |
| @endcode |
| |
| The retrieved description string is only valid until the next error occurs. |
| This means you must make a copy of it if you want to keep it. |
| |
| You can also set an error callback, which will be called each time an error |
| occurs. It is set with @ref glfwSetErrorCallback. |
| |
| @code |
| glfwSetErrorCallback(error_callback); |
| @endcode |
| |
| The error callback receives the same error code and human-readable description |
| returned by @ref glfwGetError. |
| |
| @code |
| void error_callback(int code, const char* description) |
| { |
| display_error_message(code, description); |
| } |
| @endcode |
| |
| The error callback is called after the error is stored, so calling @ref |
| glfwGetError from within the error callback returns the same values as the |
| callback argument. |
| |
| The description string passed to the callback is only valid until the error |
| callback returns. This means you must make a copy of it if you want to keep it. |
| |
| __Reported errors are never fatal.__ As long as GLFW was successfully |
| initialized, it will remain initialized and in a safe state until terminated |
| regardless of how many errors occur. If an error occurs during initialization |
| that causes @ref glfwInit to fail, any part of the library that was initialized |
| will be safely terminated. |
| |
| Do not rely on a currently invalid call to generate a specific error, as in the |
| future that same call may generate a different error or become valid. |
| |
| |
| @section coordinate_systems Coordinate systems |
| |
| GLFW has two primary coordinate systems: the _virtual screen_ and the window |
| _content area_ or _content area_. Both use the same unit: _virtual screen |
| coordinates_, or just _screen coordinates_, which don't necessarily correspond |
| to pixels. |
| |
| <img src="spaces.svg" width="90%" /> |
| |
| Both the virtual screen and the content area coordinate systems have the X-axis |
| pointing to the right and the Y-axis pointing down. |
| |
| Window and monitor positions are specified as the position of the upper-left |
| corners of their content areas relative to the virtual screen, while cursor |
| positions are specified relative to a window's content area. |
| |
| Because the origin of the window's content area coordinate system is also the |
| point from which the window position is specified, you can translate content |
| area coordinates to the virtual screen by adding the window position. The |
| window frame, when present, extends out from the content area but does not |
| affect the window position. |
| |
| Almost all positions and sizes in GLFW are measured in screen coordinates |
| relative to one of the two origins above. This includes cursor positions, |
| window positions and sizes, window frame sizes, monitor positions and video mode |
| resolutions. |
| |
| Two exceptions are the [monitor physical size](@ref monitor_size), which is |
| measured in millimetres, and [framebuffer size](@ref window_fbsize), which is |
| measured in pixels. |
| |
| Pixels and screen coordinates may map 1:1 on your machine, but they won't on |
| every other machine, for example on a Mac with a Retina display. The ratio |
| between screen coordinates and pixels may also change at run-time depending on |
| which monitor the window is currently considered to be on. |
| |
| |
| @section guarantees_limitations Guarantees and limitations |
| |
| This section describes the conditions under which GLFW can be expected to |
| function, barring bugs in the operating system or drivers. Use of GLFW outside |
| of these limits may work on some platforms, or on some machines, or some of the |
| time, or on some versions of GLFW, but it may break at any time and this will |
| not be considered a bug. |
| |
| |
| @subsection lifetime Pointer lifetimes |
| |
| GLFW will never free any pointer you provide to it and you must never free any |
| pointer it provides to you. |
| |
| Many GLFW functions return pointers to dynamically allocated structures, strings |
| or arrays, and some callbacks are provided with strings or arrays. These are |
| always managed by GLFW and should never be freed by the application. The |
| lifetime of these pointers is documented for each GLFW function and callback. |
| If you need to keep this data, you must copy it before its lifetime expires. |
| |
| Many GLFW functions accept pointers to structures or strings allocated by the |
| application. These are never freed by GLFW and are always the responsibility of |
| the application. If GLFW needs to keep the data in these structures or strings, |
| it is copied before the function returns. |
| |
| Pointer lifetimes are guaranteed not to be shortened in future minor or patch |
| releases. |
| |
| |
| @subsection reentrancy Reentrancy |
| |
| GLFW event processing and object destruction are not reentrant. This means that |
| the following functions must not be called from any callback function: |
| |
| - @ref glfwDestroyWindow |
| - @ref glfwDestroyCursor |
| - @ref glfwPollEvents |
| - @ref glfwWaitEvents |
| - @ref glfwWaitEventsTimeout |
| - @ref glfwTerminate |
| |
| These functions may be made reentrant in future minor or patch releases, but |
| functions not on this list will not be made non-reentrant. |
| |
| |
| @subsection thread_safety Thread safety |
| |
| Most GLFW functions must only be called from the main thread (the thread that |
| calls main), but some may be called from any thread once the library has been |
| initialized. Before initialization the whole library is thread-unsafe. |
| |
| The reference documentation for every GLFW function states whether it is limited |
| to the main thread. |
| |
| Initialization, termination, event processing and the creation and |
| destruction of windows, cursors and OpenGL and OpenGL ES contexts are all |
| restricted to the main thread due to limitations of one or several platforms. |
| |
| Because event processing must be performed on the main thread, all callbacks |
| except for the error callback will only be called on that thread. The error |
| callback may be called on any thread, as any GLFW function may generate errors. |
| |
| The error code and description may be queried from any thread. |
| |
| - @ref glfwGetError |
| |
| Empty events may be posted from any thread. |
| |
| - @ref glfwPostEmptyEvent |
| |
| The window user pointer and close flag may be read and written from any thread, |
| but this is not synchronized by GLFW. |
| |
| - @ref glfwGetWindowUserPointer |
| - @ref glfwSetWindowUserPointer |
| - @ref glfwWindowShouldClose |
| - @ref glfwSetWindowShouldClose |
| |
| These functions for working with OpenGL and OpenGL ES contexts may be called |
| from any thread, but the window object is not synchronized by GLFW. |
| |
| - @ref glfwMakeContextCurrent |
| - @ref glfwGetCurrentContext |
| - @ref glfwSwapBuffers |
| - @ref glfwSwapInterval |
| - @ref glfwExtensionSupported |
| - @ref glfwGetProcAddress |
| |
| The raw timer functions may be called from any thread. |
| |
| - @ref glfwGetTimerFrequency |
| - @ref glfwGetTimerValue |
| |
| The regular timer may be used from any thread, but reading and writing the timer |
| offset is not synchronized by GLFW. |
| |
| - @ref glfwGetTime |
| - @ref glfwSetTime |
| |
| Library version information may be queried from any thread. |
| |
| - @ref glfwGetVersion |
| - @ref glfwGetVersionString |
| |
| All Vulkan related functions may be called from any thread. |
| |
| - @ref glfwVulkanSupported |
| - @ref glfwGetRequiredInstanceExtensions |
| - @ref glfwGetInstanceProcAddress |
| - @ref glfwGetPhysicalDevicePresentationSupport |
| - @ref glfwCreateWindowSurface |
| |
| GLFW uses synchronization objects internally only to manage the per-thread |
| context and error states. Additional synchronization is left to the |
| application. |
| |
| Functions that may currently be called from any thread will always remain so, |
| but functions that are currently limited to the main thread may be updated to |
| allow calls from any thread in future releases. |
| |
| |
| @subsection compatibility Version compatibility |
| |
| GLFW uses [Semantic Versioning](https://semver.org/). This guarantees source |
| and binary backward compatibility with earlier minor versions of the API. This |
| means that you can drop in a newer version of the library and existing programs |
| will continue to compile and existing binaries will continue to run. |
| |
| Once a function or constant has been added, the signature of that function or |
| value of that constant will remain unchanged until the next major version of |
| GLFW. No compatibility of any kind is guaranteed between major versions. |
| |
| Undocumented behavior, i.e. behavior that is not described in the documentation, |
| may change at any time until it is documented. |
| |
| If the reference documentation and the implementation differ, the reference |
| documentation will almost always take precedence and the implementation will be |
| fixed in the next release. The reference documentation will also take |
| precedence over anything stated in a guide. |
| |
| |
| @subsection event_order Event order |
| |
| The order of arrival of related events is not guaranteed to be consistent |
| across platforms. The exception is synthetic key and mouse button release |
| events, which are always delivered after the window defocus event. |
| |
| |
| @section intro_version Version management |
| |
| GLFW provides mechanisms for identifying what version of GLFW your application |
| was compiled against as well as what version it is currently running against. |
| If you are loading GLFW dynamically (not just linking dynamically), you can use |
| this to verify that the library binary is compatible with your application. |
| |
| |
| @subsection intro_version_compile Compile-time version |
| |
| The compile-time version of GLFW is provided by the GLFW header with the |
| `GLFW_VERSION_MAJOR`, `GLFW_VERSION_MINOR` and `GLFW_VERSION_REVISION` macros. |
| |
| @code |
| printf("Compiled against GLFW %i.%i.%i\n", |
| GLFW_VERSION_MAJOR, |
| GLFW_VERSION_MINOR, |
| GLFW_VERSION_REVISION); |
| @endcode |
| |
| |
| @subsection intro_version_runtime Run-time version |
| |
| The run-time version can be retrieved with @ref glfwGetVersion, a function that |
| may be called regardless of whether GLFW is initialized. |
| |
| @code |
| int major, minor, revision; |
| glfwGetVersion(&major, &minor, &revision); |
| |
| printf("Running against GLFW %i.%i.%i\n", major, minor, revision); |
| @endcode |
| |
| |
| @subsection intro_version_string Version string |
| |
| GLFW 3 also provides a compile-time generated version string that describes the |
| version, platform, compiler and any platform-specific compile-time options. |
| This is primarily intended for submitting bug reports, to allow developers to |
| see which code paths are enabled in a binary. |
| |
| The version string is returned by @ref glfwGetVersionString, a function that may |
| be called regardless of whether GLFW is initialized. |
| |
| __Do not use the version string__ to parse the GLFW library version. The @ref |
| glfwGetVersion function already provides the version of the running library |
| binary. |
| |
| The format of the string is as follows: |
| - The version of GLFW |
| - The name of the window system API |
| - The name of the context creation API |
| - Any additional options or APIs |
| |
| For example, when compiling GLFW 3.0 with MinGW using the Win32 and WGL |
| back ends, the version string may look something like this: |
| |
| @code |
| 3.0.0 Win32 WGL MinGW |
| @endcode |
| |
| */ |