| //======================================================================== |
| // GLFW 3.3 - www.glfw.org |
| //------------------------------------------------------------------------ |
| // Copyright (c) 2010-2016 Camilla Löwy <elmindreda@glfw.org> |
| // |
| // This software is provided 'as-is', without any express or implied |
| // warranty. In no event will the authors be held liable for any damages |
| // arising from the use of this software. |
| // |
| // Permission is granted to anyone to use this software for any purpose, |
| // including commercial applications, and to alter it and redistribute it |
| // freely, subject to the following restrictions: |
| // |
| // 1. The origin of this software must not be misrepresented; you must not |
| // claim that you wrote the original software. If you use this software |
| // in a product, an acknowledgment in the product documentation would |
| // be appreciated but is not required. |
| // |
| // 2. Altered source versions must be plainly marked as such, and must not |
| // be misrepresented as being the original software. |
| // |
| // 3. This notice may not be removed or altered from any source |
| // distribution. |
| // |
| //======================================================================== |
| // As glfw_config.h.in, this file is used by CMake to produce the |
| // glfw_config.h configuration header file. If you are adding a feature |
| // requiring conditional compilation, this is where to add the macro. |
| //======================================================================== |
| // As glfw_config.h, this file defines compile-time option macros for a |
| // specific platform and development environment. If you are using the |
| // GLFW CMake files, modify glfw_config.h.in instead of this file. If you |
| // are using your own build system, make this file define the appropriate |
| // macros in whatever way is suitable. |
| //======================================================================== |
| |
| // Define this to 1 if building GLFW for X11 |
| #cmakedefine _GLFW_X11 |
| // Define this to 1 if building GLFW for Win32 |
| #cmakedefine _GLFW_WIN32 |
| // Define this to 1 if building GLFW for Cocoa |
| #cmakedefine _GLFW_COCOA |
| // Define this to 1 if building GLFW for Wayland |
| #cmakedefine _GLFW_WAYLAND |
| // Define this to 1 if building GLFW for Mir |
| #cmakedefine _GLFW_MIR |
| // Define this to 1 if building GLFW for OSMesa |
| #cmakedefine _GLFW_OSMESA |
| // Define this to 1 if building GLFW for EGLDevice |
| #cmakedefine _GLFW_EGLDEVICE |
| |
| // Define this to 1 if building as a shared library / dynamic library / DLL |
| #cmakedefine _GLFW_BUILD_DLL |
| // Define this to 1 to use Vulkan loader linked statically into application |
| #cmakedefine _GLFW_VULKAN_STATIC |
| |
| // Define this to 1 to force use of high-performance GPU on hybrid systems |
| #cmakedefine _GLFW_USE_HYBRID_HPG |
| |