| # Using the Bitfield Types Generated by Bindgen | |
| ## Bitfield Strategy Overview | |
| As Rust does not support bitfields, Bindgen generates a struct for each with the following characteristics | |
| * Immutable getter functions for each bitfield named ```<bitfield>``` | |
| * Setter functions for each contiguous block of bitfields named ```set_<bitfield>``` | |
| * For each contiguous block of bitfields, Bindgen emits an opaque physical field that contains one or more logical bitfields | |
| * A static constructor ```new_bitfield_{1, 2, ...}``` with a parameter for each bitfield contained within the opaque physical field. | |
| To keep bindgen from generating the bitfield unit struct, it can be blocklisted like any | |
| other type, i.e. `--blocklist-type "__BindgenBitfieldUnit"`. This may be useful if | |
| you want to define a custom implementation, or your generated bindings import a | |
| pre-existing definition for the bitfield unit type. | |
| ## Bitfield examples | |
| For this discussion, we will use the following C type definitions and functions: | |
| ```c | |
| typedef struct { | |
| unsigned int a: 1; | |
| unsigned int b: 1; | |
| unsigned int c: 2; | |
| } StructWithBitfields; | |
| // Create a default bitfield | |
| StructWithBitfields create_bitfield(); | |
| // Print a bitfield | |
| void print_bitfield(StructWithBitfields bfield); | |
| ``` | |
| Bindgen creates a set of field getters and setters for interacting with the bitset. For example, | |
| ```rust,ignore | |
| let mut bfield = unsafe { create_bitfield() }; | |
| bfield.set_a(1); | |
| println!("a set to {}", bfield.a()); | |
| bfield.set_b(1); | |
| println!("b set to {}", bfield.b()); | |
| bfield.set_c(3); | |
| println!("c set to {}", bfield.c()); | |
| unsafe { print_bitfield(bfield) }; | |
| ``` | |
| will print out | |
| ```text | |
| a set to 1 | |
| b set to 1 | |
| c set to 3 | |
| StructWithBitfields: a:1, b:1, c:3 | |
| ``` | |
| Overflowing a bitfield will result in the same behavior as in C/C++: the bitfield will be set to 0. | |
| ```rust,ignore | |
| let mut bfield = unsafe { create_bitfield() }; | |
| bfield.set_a(1); | |
| bfield.set_b(1); | |
| bfield.set_c(12); | |
| println!("c set to {} due to overflow", bfield.c()); | |
| unsafe { print_bitfield(bfield) }; | |
| ``` | |
| will print out | |
| ```text | |
| c set to 0 due to overflow | |
| StructWithBitfields: a:1, b:1, c:0 | |
| ``` | |
| To create a new bitfield in Rust, use the bitfield allocation unit constructor. | |
| Note: This requires the `Builder`'s [`derive_default`](https://docs.rs/bindgen/latest/bindgen/struct.Builder.html#method.derive_default) | |
| to be set to `true`. Otherwise the necessary `Default` functions won't be | |
| generated. | |
| ```rust,ignore | |
| let bfield = StructWithBitfields{ | |
| _bitfield_1: StructWithBitfields::new_bitfield_1(0,0,0), | |
| ..Default::default() | |
| }; | |
| unsafe { print_bitfield(bfield) }; | |
| ``` | |
| This will print out | |
| ```text | |
| StructWithBitfields: a:0, b:0, c:0 | |
| ``` |