| # Using the Bitfield Types Generated by Bindgen |
| |
| ## Bitfield Strategy Overview |
| |
| As Rust does not support bitfields, Bindgen generates a struct for each with the following characteristics |
| * Immutable getter functions for each bitfield named ```<bitfield>``` |
| * Setter functions for each contiguous block of bitfields named ```set_<bitfield>``` |
| * Far each contiguous block of bitfields, Bindgen emits an opaque physical field that contains one or more logical bitfields |
| * A static constructor ```new_bitfield_{1, 2, ...}``` with a parameter for each bitfield contained within the opaque physical field. |
| |
| ## Bitfield examples |
| |
| For this discussion, we will use the following C type definitions and functions. |
| ```c |
| typedef struct { |
| unsigned int a: 1; |
| unsigned int b: 1; |
| unsigned int c: 2; |
| |
| } StructWithBitfields; |
| |
| // Create a default bitfield |
| StructWithBitfields create_bitfield(); |
| |
| // Print a bitfield |
| void print_bitfield(StructWithBitfields bfield); |
| ``` |
| |
| Bindgen creates a set of field getters and setters for interacting with the bitset. For example, |
| |
| ```rust,ignore |
| let mut bfield = unsafe { create_bitfield() }; |
| |
| bfield.set_a(1); |
| println!("a set to {}", bfield.a()); |
| bfield.set_b(1); |
| println!("b set to {}", bfield.b()); |
| bfield.set_c(3); |
| println!("c set to {}", bfield.c()); |
| |
| unsafe { print_bitfield(bfield) }; |
| ``` |
| |
| will print out |
| |
| ```text |
| a set to 1 |
| b set to 1 |
| c set to 3 |
| StructWithBitfields: a:1, b:1, c:3 |
| ``` |
| |
| Overflowing a bitfield will result in the same behavior as in C/C++: the bitfield will be set to 0. |
| |
| ```rust,ignore |
| let mut bfield = unsafe { create_bitfield() }; |
| bfield.set_a(1); |
| bfield.set_b(1); |
| bfield.set_c(12); |
| println!("c set to {} due to overflow", bfield.c()); |
| |
| unsafe { print_bitfield(bfield) }; |
| ``` |
| |
| will print out |
| |
| ```text |
| c set to 0 due to overflow |
| StructWithBitfields: a:1, b:1, c:0 |
| ``` |
| |
| To create a new bitfield in Rust, use the bitfield allocation unit constructor. |
| |
| Note: This requires the Builder's derive_default to be set to true, otherwise the necessary Default functions won't be generated. |
| |
| ```rust,ignore |
| let bfield = StructWithBitfields{ |
| _bitfield_1: StructWithBitfields::new_bitfield_1(0,0,0), |
| ..Default::default() |
| }; |
| |
| unsafe { print_bitfield(bfield) }; |
| ``` |
| |
| This will print out |
| |
| ```text |
| StructWithBitfields: a:1, b:0, c:2 |
| ``` |