| # Style | |
| Our approach to "clean code" is two-fold: | |
| * We generally don't block PRs on style changes. | |
| * At the same time, all code in rust-analyzer is constantly refactored. | |
| It is explicitly OK for a reviewer to flag only some nits in the PR, and then send a follow-up cleanup PR for things which are easier to explain by example, cc-ing the original author. | |
| Sending small cleanup PRs (like renaming a single local variable) is encouraged. | |
| When reviewing pull requests prefer extending this document to leaving | |
| non-reusable comments on the pull request itself. | |
| # General | |
| ## Scale of Changes | |
| Everyone knows that it's better to send small & focused pull requests. | |
| The problem is, sometimes you *have* to, eg, rewrite the whole compiler, and that just doesn't fit into a set of isolated PRs. | |
| The main things to keep an eye on are the boundaries between various components. | |
| There are three kinds of changes: | |
| 1. Internals of a single component are changed. | |
| Specifically, you don't change any `pub` items. | |
| A good example here would be an addition of a new assist. | |
| 2. API of a component is expanded. | |
| Specifically, you add a new `pub` function which wasn't there before. | |
| A good example here would be expansion of assist API, for example, to implement lazy assists or assists groups. | |
| 3. A new dependency between components is introduced. | |
| Specifically, you add a `pub use` reexport from another crate or you add a new line to the `[dependencies]` section of `Cargo.toml`. | |
| A good example here would be adding reference search capability to the assists crates. | |
| For the first group, the change is generally merged as long as: | |
| * it works for the happy case, | |
| * it has tests, | |
| * it doesn't panic for the unhappy case. | |
| For the second group, the change would be subjected to quite a bit of scrutiny and iteration. | |
| The new API needs to be right (or at least easy to change later). | |
| The actual implementation doesn't matter that much. | |
| It's very important to minimize the amount of changed lines of code for changes of the second kind. | |
| Often, you start doing a change of the first kind, only to realize that you need to elevate to a change of the second kind. | |
| In this case, we'll probably ask you to split API changes into a separate PR. | |
| Changes of the third group should be pretty rare, so we don't specify any specific process for them. | |
| That said, adding an innocent-looking `pub use` is a very simple way to break encapsulation, keep an eye on it! | |
| Note: if you enjoyed this abstract hand-waving about boundaries, you might appreciate [this post](https://www.tedinski.com/2018/02/06/system-boundaries.html). | |
| ## Crates.io Dependencies | |
| We try to be very conservative with usage of crates.io dependencies. | |
| Don't use small "helper" crates (exception: `itertools` and `either` are allowed). | |
| If there's some general reusable bit of code you need, consider adding it to the `stdx` crate. | |
| A useful exercise is to read Cargo.lock and see if some *transitive* dependencies do not make sense for rust-analyzer. | |
| **Rationale:** keep compile times low, create ecosystem pressure for faster compiles, reduce the number of things which might break. | |
| ## Commit Style | |
| We don't have specific rules around git history hygiene. | |
| Maintaining clean git history is strongly encouraged, but not enforced. | |
| Use rebase workflow, it's OK to rewrite history during PR review process. | |
| After you are happy with the state of the code, please use [interactive rebase](https://git-scm.com/book/en/v2/Git-Tools-Rewriting-History) to squash fixup commits. | |
| Avoid @mentioning people in commit messages and pull request descriptions(they are added to commit message by bors). | |
| Such messages create a lot of duplicate notification traffic during rebases. | |
| If possible, write Pull Request titles and descriptions from the user's perspective: | |
| ``` | |
| # GOOD | |
| Make goto definition work inside macros | |
| # BAD | |
| Use original span for FileId | |
| ``` | |
| This makes it easier to prepare a changelog. | |
| If the change adds a new user-visible functionality, consider recording a GIF with [peek](https://github.com/phw/peek) and pasting it into the PR description. | |
| To make writing the release notes easier, you can mark a pull request as a feature, fix, internal change, or minor. | |
| Minor changes are excluded from the release notes, while the other types are distributed in their corresponding sections. | |
| There are two ways to mark this: | |
| * use a `feat: `, `feature: `, `fix: `, `internal: ` or `minor: ` prefix in the PR title | |
| * write `changelog [feature|fix|internal|skip] [description]` in a comment or in the PR description; the description is optional, and will replace the title if included. | |
| These comments don't have to be added by the PR author. | |
| Editing a comment or the PR description or title is also fine, as long as it happens before the release. | |
| **Rationale:** clean history is potentially useful, but rarely used. | |
| But many users read changelogs. | |
| Including a description and GIF suitable for the changelog means less work for the maintainers on the release day. | |
| ## Clippy | |
| We use Clippy to improve the code, but if some lints annoy you, allow them in the [Cargo.toml](https://github.com/rust-lang/rust-analyzer/blob/master/Cargo.toml) [workspace.lints.clippy] section. | |
| # Code | |
| ## Minimal Tests | |
| Most tests in rust-analyzer start with a snippet of Rust code. | |
| These snippets should be minimal -- if you copy-paste a snippet of real code into the tests, make sure to remove everything which could be removed. | |
| It also makes sense to format snippets more compactly (for example, by placing enum definitions like `enum E { Foo, Bar }` on a single line), | |
| as long as they are still readable. | |
| When using multiline fixtures, use unindented raw string literals: | |
| ```rust | |
| #[test] | |
| fn inline_field_shorthand() { | |
| check_assist( | |
| inline_local_variable, | |
| r#" | |
| struct S { foo: i32} | |
| fn main() { | |
| let $0foo = 92; | |
| S { foo } | |
| } | |
| "#, | |
| r#" | |
| struct S { foo: i32} | |
| fn main() { | |
| S { foo: 92 } | |
| } | |
| "#, | |
| ); | |
| } | |
| ``` | |
| **Rationale:** | |
| There are many benefits to this: | |
| * less to read or to scroll past | |
| * easier to understand what exactly is tested | |
| * less stuff printed during printf-debugging | |
| * less time to run test | |
| Formatting ensures that you can use your editor's "number of selected characters" feature to correlate offsets with test's source code. | |
| ## Marked Tests | |
| Use | |
| [`cov_mark::hit! / cov_mark::check!`](https://github.com/matklad/cov-mark) | |
| when testing specific conditions. | |
| Do not place several marks into a single test or condition. | |
| Do not reuse marks between several tests. | |
| **Rationale:** marks provide an easy way to find the canonical test for each bit of code. | |
| This makes it much easier to understand. | |
| More than one mark per test / code branch doesn't add significantly to understanding. | |
| ## `#[should_panic]` | |
| Do not use `#[should_panic]` tests. | |
| Instead, explicitly check for `None`, `Err`, etc. | |
| **Rationale:** `#[should_panic]` is a tool for library authors to make sure that the API does not fail silently when misused. | |
| `rust-analyzer` is not a library, we don't need to test for API misuse, and we have to handle any user input without panics. | |
| Panic messages in the logs from the `#[should_panic]` tests are confusing. | |
| ## `#[ignore]` | |
| Do not `#[ignore]` tests. | |
| If the test currently does not work, assert the wrong behavior and add a fixme explaining why it is wrong. | |
| **Rationale:** noticing when the behavior is fixed, making sure that even the wrong behavior is acceptable (ie, not a panic). | |
| ## Function Preconditions | |
| Express function preconditions in types and force the caller to provide them (rather than checking in callee): | |
| ```rust | |
| // GOOD | |
| fn frobnicate(walrus: Walrus) { | |
| ... | |
| } | |
| // BAD | |
| fn frobnicate(walrus: Option<Walrus>) { | |
| let walrus = match walrus { | |
| Some(it) => it, | |
| None => return, | |
| }; | |
| ... | |
| } | |
| ``` | |
| **Rationale:** this makes control flow explicit at the call site. | |
| Call-site has more context, it often happens that the precondition falls out naturally or can be bubbled up higher in the stack. | |
| Avoid splitting precondition check and precondition use across functions: | |
| ```rust | |
| // GOOD | |
| fn main() { | |
| let s: &str = ...; | |
| if let Some(contents) = string_literal_contents(s) { | |
| } | |
| } | |
| fn string_literal_contents(s: &str) -> Option<&str> { | |
| if s.starts_with('"') && s.ends_with('"') { | |
| Some(&s[1..s.len() - 1]) | |
| } else { | |
| None | |
| } | |
| } | |
| // BAD | |
| fn main() { | |
| let s: &str = ...; | |
| if is_string_literal(s) { | |
| let contents = &s[1..s.len() - 1]; | |
| } | |
| } | |
| fn is_string_literal(s: &str) -> bool { | |
| s.starts_with('"') && s.ends_with('"') | |
| } | |
| ``` | |
| In the "Bad" version, the precondition that `1` and `s.len() - 1` are valid string literal boundaries is checked in `is_string_literal` but used in `main`. | |
| In the "Good" version, the precondition check and usage are checked in the same block, and then encoded in the types. | |
| **Rationale:** non-local code properties degrade under change. | |
| ## Control Flow | |
| As a special case of the previous rule, do not hide control flow inside functions, push it to the caller: | |
| ```rust | |
| // GOOD | |
| if cond { | |
| f() | |
| } | |
| // BAD | |
| fn f() { | |
| if !cond { | |
| return; | |
| } | |
| ... | |
| } | |
| ``` | |
| See also [this post](https://matklad.github.io/2023/11/15/push-ifs-up-and-fors-down.html) | |
| ## Assertions | |
| Assert liberally. | |
| Prefer [`stdx::never!`](https://docs.rs/always-assert/0.1.2/always_assert/macro.never.html) to standard `assert!`. | |
| **Rationale:** See [cross cutting concern: error handling](https://github.com/rust-lang/rust-analyzer/blob/master/docs/book/src/contributing/architecture.md#error-handling). | |
| ## Getters & Setters | |
| If a field can have any value without breaking invariants, make the field public. | |
| Conversely, if there is an invariant, document it, enforce it in the "constructor" function, make the field private, and provide a getter. | |
| Never provide setters. | |
| Getters should return borrowed data: | |
| ```rust | |
| struct Person { | |
| // Invariant: never empty | |
| first_name: String, | |
| middle_name: Option<String> | |
| } | |
| // GOOD | |
| impl Person { | |
| fn first_name(&self) -> &str { self.first_name.as_str() } | |
| fn middle_name(&self) -> Option<&str> { self.middle_name.as_ref() } | |
| } | |
| // BAD | |
| impl Person { | |
| fn first_name(&self) -> String { self.first_name.clone() } | |
| fn middle_name(&self) -> &Option<String> { &self.middle_name } | |
| } | |
| ``` | |
| **Rationale:** we don't provide public API, it's cheaper to refactor than to pay getters rent. | |
| Non-local code properties degrade under change, privacy makes invariant local. | |
| Borrowed owned types (`&String`) disclose irrelevant details about internal representation. | |
| Irrelevant (neither right nor wrong) things obscure correctness. | |
| ## Useless Types | |
| More generally, always prefer types on the left | |
| ```rust | |
| // GOOD BAD | |
| &[T] &Vec<T> | |
| &str &String | |
| Option<&T> &Option<T> | |
| &Path &PathBuf | |
| ``` | |
| **Rationale:** types on the left are strictly more general. | |
| Even when generality is not required, consistency is important. | |
| ## Constructors | |
| Prefer `Default` to zero-argument `new` function. | |
| ```rust | |
| // GOOD | |
| #[derive(Default)] | |
| struct Foo { | |
| bar: Option<Bar> | |
| } | |
| // BAD | |
| struct Foo { | |
| bar: Option<Bar> | |
| } | |
| impl Foo { | |
| fn new() -> Foo { | |
| Foo { bar: None } | |
| } | |
| } | |
| ``` | |
| Prefer `Default` even if it has to be implemented manually. | |
| **Rationale:** less typing in the common case, uniformity. | |
| Use `Vec::new` rather than `vec![]`. | |
| **Rationale:** uniformity, strength reduction. | |
| Avoid using "dummy" states to implement a `Default`. | |
| If a type doesn't have a sensible default, empty value, don't hide it. | |
| Let the caller explicitly decide what the right initial state is. | |
| ## Functions Over Objects | |
| Avoid creating "doer" objects. | |
| That is, objects which are created only to execute a single action. | |
| ```rust | |
| // GOOD | |
| do_thing(arg1, arg2); | |
| // BAD | |
| ThingDoer::new(arg1, arg2).do(); | |
| ``` | |
| Note that this concerns only outward API. | |
| When implementing `do_thing`, it might be very useful to create a context object. | |
| ```rust | |
| pub fn do_thing(arg1: Arg1, arg2: Arg2) -> Res { | |
| let mut ctx = Ctx { arg1, arg2 }; | |
| ctx.run() | |
| } | |
| struct Ctx { | |
| arg1: Arg1, arg2: Arg2 | |
| } | |
| impl Ctx { | |
| fn run(self) -> Res { | |
| ... | |
| } | |
| } | |
| ``` | |
| The difference is that `Ctx` is an impl detail here. | |
| Sometimes a middle ground is acceptable if this can save some busywork: | |
| ```rust | |
| ThingDoer::do(arg1, arg2); | |
| pub struct ThingDoer { | |
| arg1: Arg1, arg2: Arg2, | |
| } | |
| impl ThingDoer { | |
| pub fn do(arg1: Arg1, arg2: Arg2) -> Res { | |
| ThingDoer { arg1, arg2 }.run() | |
| } | |
| fn run(self) -> Res { | |
| ... | |
| } | |
| } | |
| ``` | |
| **Rationale:** not bothering the caller with irrelevant details, not mixing user API with implementor API. | |
| ## Functions with many parameters | |
| Avoid creating functions with many optional or boolean parameters. | |
| Introduce a `Config` struct instead. | |
| ```rust | |
| // GOOD | |
| pub struct AnnotationConfig { | |
| pub binary_target: bool, | |
| pub annotate_runnables: bool, | |
| pub annotate_impls: bool, | |
| } | |
| pub fn annotations( | |
| db: &RootDatabase, | |
| file_id: FileId, | |
| config: AnnotationConfig | |
| ) -> Vec<Annotation> { | |
| ... | |
| } | |
| // BAD | |
| pub fn annotations( | |
| db: &RootDatabase, | |
| file_id: FileId, | |
| binary_target: bool, | |
| annotate_runnables: bool, | |
| annotate_impls: bool, | |
| ) -> Vec<Annotation> { | |
| ... | |
| } | |
| ``` | |
| **Rationale:** reducing churn. | |
| If the function has many parameters, they most likely change frequently. | |
| By packing them into a struct we protect all intermediary functions from changes. | |
| Do not implement `Default` for the `Config` struct, the caller has more context to determine better defaults. | |
| Do not store `Config` as a part of the `state`, pass it explicitly. | |
| This gives more flexibility for the caller. | |
| If there is variation not only in the input parameters, but in the return type as well, consider introducing a `Command` type. | |
| ```rust | |
| // MAYBE GOOD | |
| pub struct Query { | |
| pub name: String, | |
| pub case_sensitive: bool, | |
| } | |
| impl Query { | |
| pub fn all(self) -> Vec<Item> { ... } | |
| pub fn first(self) -> Option<Item> { ... } | |
| } | |
| // MAYBE BAD | |
| fn query_all(name: String, case_sensitive: bool) -> Vec<Item> { ... } | |
| fn query_first(name: String, case_sensitive: bool) -> Option<Item> { ... } | |
| ``` | |
| ## Prefer Separate Functions Over Parameters | |
| If a function has a `bool` or an `Option` parameter, and it is always called with `true`, `false`, `Some` and `None` literals, split the function in two. | |
| ```rust | |
| // GOOD | |
| fn caller_a() { | |
| foo() | |
| } | |
| fn caller_b() { | |
| foo_with_bar(Bar::new()) | |
| } | |
| fn foo() { ... } | |
| fn foo_with_bar(bar: Bar) { ... } | |
| // BAD | |
| fn caller_a() { | |
| foo(None) | |
| } | |
| fn caller_b() { | |
| foo(Some(Bar::new())) | |
| } | |
| fn foo(bar: Option<Bar>) { ... } | |
| ``` | |
| **Rationale:** more often than not, such functions display "`false sharing`" -- they have additional `if` branching inside for two different cases. | |
| Splitting the two different control flows into two functions simplifies each path, and remove cross-dependencies between the two paths. | |
| If there's common code between `foo` and `foo_with_bar`, extract *that* into a common helper. | |
| ## Appropriate String Types | |
| When interfacing with OS APIs, use `OsString`, even if the original source of data is utf-8 encoded. | |
| **Rationale:** cleanly delineates the boundary when the data goes into the OS-land. | |
| Use `AbsPathBuf` and `AbsPath` over `std::Path`. | |
| **Rationale:** rust-analyzer is a long-lived process which handles several projects at the same time. | |
| It is important not to leak cwd by accident. | |
| # Premature Pessimization | |
| ## Avoid Allocations | |
| Avoid writing code which is slower than it needs to be. | |
| Don't allocate a `Vec` where an iterator would do, don't allocate strings needlessly. | |
| ```rust | |
| // GOOD | |
| use itertools::Itertools; | |
| let (first_word, second_word) = match text.split_ascii_whitespace().collect_tuple() { | |
| Some(it) => it, | |
| None => return, | |
| } | |
| // BAD | |
| let words = text.split_ascii_whitespace().collect::<Vec<_>>(); | |
| if words.len() != 2 { | |
| return | |
| } | |
| ``` | |
| **Rationale:** not allocating is almost always faster. | |
| ## Push Allocations to the Call Site | |
| If allocation is inevitable, let the caller allocate the resource: | |
| ```rust | |
| // GOOD | |
| fn frobnicate(s: String) { | |
| ... | |
| } | |
| // BAD | |
| fn frobnicate(s: &str) { | |
| let s = s.to_string(); | |
| ... | |
| } | |
| ``` | |
| **Rationale:** reveals the costs. | |
| It is also more efficient when the caller already owns the allocation. | |
| ## Collection Types | |
| Prefer `rustc_hash::FxHashMap` and `rustc_hash::FxHashSet` instead of the ones in `std::collections`. | |
| **Rationale:** they use a hasher that's significantly faster and using them consistently will reduce code size by some small amount. | |
| ## Avoid Intermediate Collections | |
| When writing a recursive function to compute a sets of things, use an accumulator parameter instead of returning a fresh collection. | |
| Accumulator goes first in the list of arguments. | |
| ```rust | |
| // GOOD | |
| pub fn reachable_nodes(node: Node) -> FxHashSet<Node> { | |
| let mut res = FxHashSet::default(); | |
| go(&mut res, node); | |
| res | |
| } | |
| fn go(acc: &mut FxHashSet<Node>, node: Node) { | |
| acc.insert(node); | |
| for n in node.neighbors() { | |
| go(acc, n); | |
| } | |
| } | |
| // BAD | |
| pub fn reachable_nodes(node: Node) -> FxHashSet<Node> { | |
| let mut res = FxHashSet::default(); | |
| res.insert(node); | |
| for n in node.neighbors() { | |
| res.extend(reachable_nodes(n)); | |
| } | |
| res | |
| } | |
| ``` | |
| **Rationale:** re-use allocations, accumulator style is more concise for complex cases. | |
| ## Avoid Monomorphization | |
| Avoid making a lot of code type parametric, *especially* on the boundaries between crates. | |
| ```rust | |
| // GOOD | |
| fn frobnicate(mut f: impl FnMut()) { | |
| frobnicate_impl(&mut f) | |
| } | |
| fn frobnicate_impl(f: &mut dyn FnMut()) { | |
| // lots of code | |
| } | |
| // BAD | |
| fn frobnicate(mut f: impl FnMut()) { | |
| // lots of code | |
| } | |
| ``` | |
| Avoid `AsRef` polymorphism, it pays back only for widely used libraries: | |
| ```rust | |
| // GOOD | |
| fn frobnicate(f: &Path) { | |
| } | |
| // BAD | |
| fn frobnicate(f: impl AsRef<Path>) { | |
| } | |
| ``` | |
| **Rationale:** Rust uses monomorphization to compile generic code, meaning that for each instantiation of a generic functions with concrete types, the function is compiled afresh, *per crate*. | |
| This allows for exceptionally good performance, but leads to increased compile times. | |
| Runtime performance obeys 80%/20% rule -- only a small fraction of code is hot. | |
| Compile time **does not** obey this rule -- all code has to be compiled. | |
| # Style | |
| ## Order of Imports | |
| Separate import groups with blank lines. | |
| Use one `use` per crate. | |
| Module declarations come before the imports. | |
| Order them in "suggested reading order" for a person new to the code base. | |
| ```rust | |
| mod x; | |
| mod y; | |
| // First std. | |
| use std::{ ... } | |
| // Second, external crates (both crates.io crates and other rust-analyzer crates). | |
| use crate_foo::{ ... } | |
| use crate_bar::{ ... } | |
| // Then current crate. | |
| use crate::{} | |
| // Finally, parent and child modules, but prefer `use crate::`. | |
| use super::{} | |
| // Re-exports are treated as item definitions rather than imports, so they go | |
| // after imports and modules. Use them sparingly. | |
| pub use crate::x::Z; | |
| ``` | |
| **Rationale:** consistency. | |
| Reading order is important for new contributors. | |
| Grouping by crate allows spotting unwanted dependencies easier. | |
| ## Import Style | |
| Qualify items from `hir` and `ast`. | |
| ```rust | |
| // GOOD | |
| use syntax::ast; | |
| fn frobnicate(func: hir::Function, strukt: ast::Struct) {} | |
| // BAD | |
| use hir::Function; | |
| use syntax::ast::Struct; | |
| fn frobnicate(func: Function, strukt: Struct) {} | |
| ``` | |
| **Rationale:** avoids name clashes, makes the layer clear at a glance. | |
| When implementing traits from `std::fmt` or `std::ops`, import the module: | |
| ```rust | |
| // GOOD | |
| use std::fmt; | |
| impl fmt::Display for RenameError { | |
| fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { .. } | |
| } | |
| // BAD | |
| impl std::fmt::Display for RenameError { | |
| fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { .. } | |
| } | |
| // BAD | |
| use std::ops::Deref; | |
| impl Deref for Widget { | |
| type Target = str; | |
| fn deref(&self) -> &str { .. } | |
| } | |
| ``` | |
| **Rationale:** overall, less typing. | |
| Makes it clear that a trait is implemented, rather than used. | |
| Avoid local `use MyEnum::*` imports. | |
| **Rationale:** consistency. | |
| Prefer `use crate::foo::bar` to `use super::bar` or `use self::bar::baz`. | |
| **Rationale:** consistency, this is the style which works in all cases. | |
| By default, avoid re-exports. | |
| **Rationale:** for non-library code, re-exports introduce two ways to use something and allow for inconsistency. | |
| ## Order of Items | |
| Optimize for the reader who sees the file for the first time, and wants to get a general idea about what's going on. | |
| People read things from top to bottom, so place most important things first. | |
| Specifically, if all items except one are private, always put the non-private item on top. | |
| ```rust | |
| // GOOD | |
| pub(crate) fn frobnicate() { | |
| Helper::act() | |
| } | |
| #[derive(Default)] | |
| struct Helper { stuff: i32 } | |
| impl Helper { | |
| fn act(&self) { | |
| } | |
| } | |
| // BAD | |
| #[derive(Default)] | |
| struct Helper { stuff: i32 } | |
| pub(crate) fn frobnicate() { | |
| Helper::act() | |
| } | |
| impl Helper { | |
| fn act(&self) { | |
| } | |
| } | |
| ``` | |
| If there's a mixture of private and public items, put public items first. | |
| Put `struct`s and `enum`s first, functions and impls last. Order type declarations in top-down manner. | |
| ```rust | |
| // GOOD | |
| struct Parent { | |
| children: Vec<Child> | |
| } | |
| struct Child; | |
| impl Parent { | |
| } | |
| impl Child { | |
| } | |
| // BAD | |
| struct Child; | |
| impl Child { | |
| } | |
| struct Parent { | |
| children: Vec<Child> | |
| } | |
| impl Parent { | |
| } | |
| ``` | |
| **Rationale:** easier to get the sense of the API by visually scanning the file. | |
| If function bodies are folded in the editor, the source code should read as documentation for the public API. | |
| ## Context Parameters | |
| Some parameters are threaded unchanged through many function calls. | |
| They determine the "context" of the operation. | |
| Pass such parameters first, not last. | |
| If there are several context parameters, consider packing them into a `struct Ctx` and passing it as `&self`. | |
| ```rust | |
| // GOOD | |
| fn dfs(graph: &Graph, v: Vertex) -> usize { | |
| let mut visited = FxHashSet::default(); | |
| return go(graph, &mut visited, v); | |
| fn go(graph: &Graph, visited: &mut FxHashSet<Vertex>, v: usize) -> usize { | |
| ... | |
| } | |
| } | |
| // BAD | |
| fn dfs(v: Vertex, graph: &Graph) -> usize { | |
| fn go(v: usize, graph: &Graph, visited: &mut FxHashSet<Vertex>) -> usize { | |
| ... | |
| } | |
| let mut visited = FxHashSet::default(); | |
| go(v, graph, &mut visited) | |
| } | |
| ``` | |
| **Rationale:** consistency. | |
| Context-first works better when non-context parameter is a lambda. | |
| ## Variable Naming | |
| Use boring and long names for local variables ([yay code completion](https://github.com/rust-lang/rust-analyzer/pull/4162#discussion_r417130973)). | |
| The default name is a lowercased name of the type: `global_state: GlobalState`. | |
| Avoid ad-hoc acronyms and contractions, but use the ones that exist consistently (`db`, `ctx`, `acc`). | |
| Prefer American spelling (color, behavior). | |
| Default names: | |
| * `res` -- "result of the function" local variable | |
| * `it` -- I don't really care about the name | |
| * `n_foos` -- number of foos (prefer this to `foo_count`) | |
| * `foo_idx` -- index of `foo` | |
| Many names in rust-analyzer conflict with keywords. | |
| We use mangled names instead of `r#ident` syntax: | |
| ``` | |
| crate -> krate | |
| enum -> enum_ | |
| fn -> func | |
| impl -> imp | |
| macro -> mac | |
| mod -> module | |
| struct -> strukt | |
| trait -> trait_ | |
| type -> ty | |
| ``` | |
| **Rationale:** consistency. | |
| ## Error Handling Trivia | |
| Use `anyhow::Result` rather than just `Result`. | |
| **Rationale:** makes it immediately clear what result that is. | |
| Use `anyhow::format_err!` rather than `anyhow::anyhow`. | |
| **Rationale:** consistent, boring, avoids stuttering. | |
| There's no specific guidance on the formatting of error messages, see [anyhow/#209](https://github.com/dtolnay/anyhow/issues/209). | |
| Do not end error and context messages with `.` though. | |
| ## Early Returns | |
| Do use early returns | |
| ```rust | |
| // GOOD | |
| fn foo() -> Option<Bar> { | |
| if !condition() { | |
| return None; | |
| } | |
| Some(...) | |
| } | |
| // BAD | |
| fn foo() -> Option<Bar> { | |
| if condition() { | |
| Some(...) | |
| } else { | |
| None | |
| } | |
| } | |
| ``` | |
| **Rationale:** reduce cognitive stack usage. | |
| Use `return Err(err)` to throw an error: | |
| ```rust | |
| // GOOD | |
| fn f() -> Result<(), ()> { | |
| if condition { | |
| return Err(()); | |
| } | |
| Ok(()) | |
| } | |
| // BAD | |
| fn f() -> Result<(), ()> { | |
| if condition { | |
| Err(())?; | |
| } | |
| Ok(()) | |
| } | |
| ``` | |
| **Rationale:** `return` has type `!`, which allows the compiler to flag dead | |
| code (`Err(...)?` is of unconstrained generic type `T`). | |
| ## Comparisons | |
| When doing multiple comparisons use `<`/`<=`, avoid `>`/`>=`. | |
| ```rust | |
| // GOOD | |
| assert!(lo <= x && x <= hi); | |
| assert!(r1 < l2 || r2 < l1); | |
| assert!(x < y); | |
| assert!(0 < x); | |
| // BAD | |
| assert!(x >= lo && x <= hi); | |
| assert!(r1 < l2 || l1 > r2); | |
| assert!(y > x); | |
| assert!(x > 0); | |
| ``` | |
| **Rationale:** Less-then comparisons are more intuitive, they correspond spatially to [real line](https://en.wikipedia.org/wiki/Real_line). | |
| ## If-let | |
| Avoid `if let ... { } else { }` construct, use `match` instead. | |
| ```rust | |
| // GOOD | |
| match ctx.expected_type.as_ref() { | |
| Some(expected_type) => completion_ty == expected_type && !expected_type.is_unit(), | |
| None => false, | |
| } | |
| // BAD | |
| if let Some(expected_type) = ctx.expected_type.as_ref() { | |
| completion_ty == expected_type && !expected_type.is_unit() | |
| } else { | |
| false | |
| } | |
| ``` | |
| **Rationale:** `match` is almost always more compact. | |
| The `else` branch can get a more precise pattern: `None` or `Err(_)` instead of `_`. | |
| ## Match Ergonomics | |
| Don't use the `ref` keyword. | |
| **Rationale:** consistency & simplicity. | |
| `ref` was required before [match ergonomics](https://github.com/rust-lang/rfcs/blob/master/text/2005-match-ergonomics.md). | |
| Today, it is redundant. | |
| Between `ref` and match ergonomics, the latter is more ergonomic in most cases, and is simpler (does not require a keyword). | |
| ## Empty Match Arms | |
| Use `=> (),` when a match arm is intentionally empty: | |
| ```rust | |
| // GOOD | |
| match result { | |
| Ok(_) => (), | |
| Err(err) => error!("{}", err), | |
| } | |
| // BAD | |
| match result { | |
| Ok(_) => {} | |
| Err(err) => error!("{}", err), | |
| } | |
| ``` | |
| **Rationale:** consistency. | |
| ## Functional Combinators | |
| Use high order monadic combinators like `map`, `then` when they are a natural choice; don't bend the code to fit into some combinator. | |
| If writing a chain of combinators creates friction, replace them with control flow constructs: `for`, `if`, `match`. | |
| Mostly avoid `bool::then` and `Option::filter`. | |
| ```rust | |
| // GOOD | |
| if !x.cond() { | |
| return None; | |
| } | |
| Some(x) | |
| // BAD | |
| Some(x).filter(|it| it.cond()) | |
| ``` | |
| This rule is more "soft" then others, and boils down mostly to taste. | |
| The guiding principle behind this rule is that code should be dense in computation, and sparse in the number of expressions per line. | |
| The second example contains *less* computation -- the `filter` function is an indirection for `if`, it doesn't do any useful work by itself. | |
| At the same time, it is more crowded -- it takes more time to visually scan it. | |
| **Rationale:** consistency, playing to language's strengths. | |
| Rust has first-class support for imperative control flow constructs like `for` and `if`, while functions are less first-class due to lack of universal function type, currying, and non-first-class effects (`?`, `.await`). | |
| ## Turbofish | |
| Prefer type ascription over the turbofish. | |
| When ascribing types, avoid `_` | |
| ```rust | |
| // GOOD | |
| let mutable: Vec<T> = old.into_iter().map(|it| builder.make_mut(it)).collect(); | |
| // BAD | |
| let mutable: Vec<_> = old.into_iter().map(|it| builder.make_mut(it)).collect(); | |
| // BAD | |
| let mutable = old.into_iter().map(|it| builder.make_mut(it)).collect::<Vec<_>>(); | |
| ``` | |
| **Rationale:** consistency, readability. | |
| If compiler struggles to infer the type, the human would as well. | |
| Having the result type specified up-front helps with understanding what the chain of iterator methods is doing. | |
| ## Helper Functions | |
| Avoid creating single-use helper functions: | |
| ```rust | |
| // GOOD | |
| let buf = { | |
| let mut buf = get_empty_buf(&mut arena); | |
| buf.add_item(item); | |
| buf | |
| }; | |
| // BAD | |
| let buf = prepare_buf(&mut arena, item); | |
| ... | |
| fn prepare_buf(arena: &mut Arena, item: Item) -> ItemBuf { | |
| let mut res = get_empty_buf(&mut arena); | |
| res.add_item(item); | |
| res | |
| } | |
| ``` | |
| Exception: if you want to make use of `return` or `?`. | |
| **Rationale:** single-use functions change frequently, adding or removing parameters adds churn. | |
| A block serves just as well to delineate a bit of logic, but has access to all the context. | |
| Re-using originally single-purpose function often leads to bad coupling. | |
| ## Local Helper Functions | |
| Put nested helper functions at the end of the enclosing functions | |
| (this requires using return statement). | |
| Don't nest more than one level deep. | |
| ```rust | |
| // GOOD | |
| fn dfs(graph: &Graph, v: Vertex) -> usize { | |
| let mut visited = FxHashSet::default(); | |
| return go(graph, &mut visited, v); | |
| fn go(graph: &Graph, visited: &mut FxHashSet<Vertex>, v: usize) -> usize { | |
| ... | |
| } | |
| } | |
| // BAD | |
| fn dfs(graph: &Graph, v: Vertex) -> usize { | |
| fn go(graph: &Graph, visited: &mut FxHashSet<Vertex>, v: usize) -> usize { | |
| ... | |
| } | |
| let mut visited = FxHashSet::default(); | |
| go(graph, &mut visited, v) | |
| } | |
| ``` | |
| **Rationale:** consistency, improved top-down readability. | |
| ## Helper Variables | |
| Introduce helper variables freely, especially for multiline conditions: | |
| ```rust | |
| // GOOD | |
| let rustfmt_not_installed = | |
| captured_stderr.contains("not installed") || captured_stderr.contains("not available"); | |
| match output.status.code() { | |
| Some(1) if !rustfmt_not_installed => Ok(None), | |
| _ => Err(format_err!("rustfmt failed:\n{}", captured_stderr)), | |
| }; | |
| // BAD | |
| match output.status.code() { | |
| Some(1) | |
| if !captured_stderr.contains("not installed") | |
| && !captured_stderr.contains("not available") => Ok(None), | |
| _ => Err(format_err!("rustfmt failed:\n{}", captured_stderr)), | |
| }; | |
| ``` | |
| **Rationale:** Like blocks, single-use variables are a cognitively cheap abstraction, as they have access to all the context. | |
| Extra variables help during debugging, they make it easy to print/view important intermediate results. | |
| Giving a name to a condition inside an `if` expression often improves clarity and leads to nicely formatted code. | |
| ## Token names | |
| Use `T![foo]` instead of `SyntaxKind::FOO_KW`. | |
| ```rust | |
| // GOOD | |
| match p.current() { | |
| T![true] | T![false] => true, | |
| _ => false, | |
| } | |
| // BAD | |
| match p.current() { | |
| SyntaxKind::TRUE_KW | SyntaxKind::FALSE_KW => true, | |
| _ => false, | |
| } | |
| ``` | |
| **Rationale:** The macro uses the familiar Rust syntax, avoiding ambiguities like "is this a brace or bracket?". | |
| ## Documentation | |
| Style inline code comments as proper sentences. | |
| Start with a capital letter, end with a dot. | |
| ```rust | |
| // GOOD | |
| // Only simple single segment paths are allowed. | |
| MergeBehavior::Last => { | |
| tree.use_tree_list().is_none() && tree.path().map(path_len) <= Some(1) | |
| } | |
| // BAD | |
| // only simple single segment paths are allowed | |
| MergeBehavior::Last => { | |
| tree.use_tree_list().is_none() && tree.path().map(path_len) <= Some(1) | |
| } | |
| ``` | |
| **Rationale:** writing a sentence (or maybe even a paragraph) rather just "a comment" creates a more appropriate frame of mind. | |
| It tricks you into writing down more of the context you keep in your head while coding. | |
| For `.md` files prefer a sentence-per-line format, don't wrap lines. | |
| If the line is too long, you want to split the sentence in two :-) | |
| **Rationale:** much easier to edit the text and read the diff, see [this link](https://asciidoctor.org/docs/asciidoc-recommended-practices/#one-sentence-per-line). |