| # Frequently asked questions |
| |
| ## Why is it called salsa? |
| |
| I like salsa! Don't you?! Well, ok, there's a bit more to it. The |
| underlying algorithm for figuring out which bits of code need to be |
| re-executed after any given change is based on the algorithm used in |
| rustc. Michael Woerister and I first described the rustc algorithm in |
| terms of two colors, red and green, and hence we called it the |
| "red-green algorithm". This made me think of the New Mexico State |
| Question --- ["Red or green?"][nm] --- which refers to chile |
| (salsa). Although this version no longer uses colors (we borrowed |
| revision counters from Glimmer, instead), I still like the name. |
| |
| [nm]: https://www.sos.state.nm.us/about-new-mexico/state-question/ |
| |
| ## What is the relationship between salsa and an Entity-Component System (ECS)? |
| |
| You may have noticed that Salsa "feels" a lot like an ECS in some |
| ways. That's true -- Salsa's queries are a bit like *components* (and |
| the keys to the queries are a bit like *entities*). But there is one |
| big difference: **ECS is -- at its heart -- a mutable system**. You |
| can get or set a component of some entity whenever you like. In |
| contrast, salsa's queries **define "derived values" via pure |
| computations**. |
| |
| Partly as a consequence, ECS doesn't handle incremental updates for |
| you. When you update some component of some entity, you have to ensure |
| that other entities' components are updated appropriately. |
| |
| Finally, ECS offers interesting metadata and "aspect-like" facilities, |
| such as iterating over all entities that share certain components. |
| Salsa has no analogue to that. |
| |