blob: ebf7147d8eb6e3c67b08957882547584cd0ddcbd [file] [log] [blame] [edit]
use alloc::{vec, vec::Vec};
use core::{hash::BuildHasher, iter};
use hashbrown::{HashMap, HashSet};
use petgraph_core::{
node::NodeId,
storage::{auxiliary::SecondaryGraphStorage, AuxiliaryGraphStorage},
GraphStorage, Node,
};
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
pub(in crate::shortest_paths) enum PredecessorMode {
Discard,
Record,
}
pub(in crate::shortest_paths) fn reconstruct_path_to<S>(
predecessors: &S::SecondaryNodeStorage<'_, Option<NodeId>>,
target: NodeId,
) -> Vec<NodeId>
where
S: AuxiliaryGraphStorage,
{
let mut current = target;
let mut path = Vec::new();
loop {
let Some(node) = predecessors.get(current).copied().flatten() else {
// this case should in theory _never_ happen, as the next statement
// terminates if the next node is `None` (we're at a source node)
// we do it this way, so that we don't need to push and then pop immediately.
break;
};
if predecessors.get(node).copied().flatten().is_none() {
// we have reached the source node
break;
}
path.push(node);
current = node;
}
path.reverse();
path
}
/// Reconstruct all simple paths between two nodes without those nodes being part of the path.
///
/// This has been adapted from the [NetworkX implementation](https://github.com/networkx/networkx/blob/f93f0e2a066fc456aa447853af9d00eec1058542/networkx/algorithms/shortest_paths/generic.py#L655)
pub(in crate::shortest_paths) fn reconstruct_paths_between<'a, 'graph, S, H>(
predecessors: &'a HashMap<NodeId, Vec<Node<'graph, S>>, H>,
source: NodeId,
target: Node<'graph, S>,
) -> impl Iterator<Item = Vec<Node<'graph, S>>> + 'a
where
S: GraphStorage,
H: BuildHasher,
{
let mut seen = HashSet::new();
seen.insert(target.id());
let mut stack = vec![(target, 0usize)];
let mut top = 0;
// by using a `yielded` boolean, we're able to suspend and resume, as in the first iteration we
// early return and then try "again" in the next iteration but do not early return again.
let mut yielded = false;
let mut exhausted = false;
iter::from_fn(move || {
if exhausted {
return None;
}
loop {
let (node, index) = stack[top];
if !yielded && node.id() == source {
// "yield" result
yielded = true;
// we skip the first element (target) and last element (source)
let mut path: Vec<_> = stack.get(1..top)?.iter().map(|(node, _)| *node).collect();
path.reverse();
return Some(path);
}
if predecessors[&node.id()].len() > index {
stack[top].1 = index + 1;
let next = predecessors[&node.id()][index];
if !seen.insert(next.id()) {
// value already seen
continue;
}
top += 1;
if top == stack.len() {
stack.push((next, 0));
} else {
stack[top] = (next, 0);
}
} else {
seen.remove(&node.id());
if let Some(new_top) = top.checked_sub(1) {
top = new_top;
} else {
// we have exhausted all paths
exhausted = true;
break;
}
}
yielded = false;
}
None
})
}