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// Copyright 2012 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef NINJA_SUBPROCESS_H_
#define NINJA_SUBPROCESS_H_
#include <memory>
#include <queue>
#include <string>
#include <vector>
#ifdef _WIN32
#include <windows.h>
#else
#include <signal.h>
#endif
#include "async_loop.h"
#include "exit_status.h"
#include "interrupt_handling.h"
#include "ipc_handle.h"
class EnvironmentBlock;
struct SubprocessSet;
/// Subprocess wraps a single async subprocess. It is entirely
/// passive: it expects the caller to notify it when its fds are ready
/// for reading, as well as call Finish() to reap the child once done()
/// is true.
struct Subprocess {
~Subprocess();
/// Returns ExitSuccess on successful process exit, ExitInterrupted if
/// the process was interrupted, ExitFailure if it otherwise failed.
/// Should only be called on an instance where Done() returns true.
ExitStatus Finish();
/// Return true if the a subprocess has completed. Only used for testing.
bool Done() const;
/// Retrieve buffered output (combined stdout/stderr) for a given
/// subprocess. Will be empty for subprocesses belonging to the 'console'
/// pool. Only call this when Done() returns true, or after a call to
/// Finish().
const std::string& GetOutput() const;
private:
Subprocess(SubprocessSet& subprocess_set, bool use_console);
bool Start(const std::string& command);
SubprocessSet& subprocess_set_;
std::string buf_;
#ifdef _WIN32
/// Set up pipe_ as the parent-side pipe of the subprocess; return the
/// other end of the pipe, usable in the child process.
HANDLE SetupPipe();
IpcHandle child_;
AsyncHandle pipe_;
bool is_reading_ = false;
#else
AsyncHandle async_fd_;
pid_t pid_;
#endif
bool use_console_;
char read_buf_[4 << 10];
void Stop();
friend struct SubprocessSet;
};
/// SubprocessSet runs a ppoll/pselect() loop around a set of Subprocesses.
/// DoWork() waits for any state change in subprocesses; finished_
/// is a queue of subprocesses as they finish.
struct SubprocessSet {
SubprocessSet();
explicit SubprocessSet(const EnvironmentBlock& environment);
~SubprocessSet();
/// Start a new subprocess, and return a pointer to the corresponding
/// instance, which is still owned by the SubprocessSet.
Subprocess* Add(const std::string& command, bool use_console = false);
/// Wait for any subprocess to complete. Returns true if interrupted
/// or false otherwise.
bool DoWork();
/// Return next finished process, or null if there is none.
/// The returned instance must be destroyed before this SubprocessSet.
std::unique_ptr<Subprocess> NextFinished();
/// Remove all remaining processes forcibly.
void Clear();
std::vector<std::unique_ptr<Subprocess>> running_;
std::queue<std::unique_ptr<Subprocess>> finished_;
private:
friend struct Subprocess;
AsyncLoop& async_loop_;
AsyncLoop::ScopedInterruptCatcher interrupt_catcher_;
const EnvironmentBlock* environment_ = nullptr;
// Called from an asynchronous callback when a subprocess completes.
void OnProcessCompletion(Subprocess* subprocess);
};
#endif // NINJA_SUBPROCESS_H_