blob: f9658055b507e87b6766f3ac8a7f91604d5af5fc [file] [log] [blame]
// Copyright 2011 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef NINJA_STATE_H_
#define NINJA_STATE_H_
#include <map>
#include <memory>
#include <set>
#include <string>
#include <vector>
#include "eval_env.h"
#include "graph.h"
#include "hash_map.h"
#include "util.h"
struct Edge;
struct Node;
struct Rule;
/// A pool for delayed edges.
/// Pools are scoped to a State. Edges within a State will share Pools. A Pool
/// will keep a count of the total 'weight' of the currently scheduled edges. If
/// a Plan attempts to schedule an Edge which would cause the total weight to
/// exceed the depth of the Pool, the Pool will enqueue the Edge instead of
/// allowing the Plan to schedule it. The Pool will relinquish queued Edges when
/// the total scheduled weight diminishes enough (i.e. when a scheduled edge
/// completes).
struct Pool {
Pool(const std::string& name, int depth)
: name_(name), current_use_(0), depth_(depth),
is_console_(name == "console"), delayed_() {}
/// A depth of 0 is infinite
bool is_valid() const { return depth_ >= 0; }
/// Return true if this is the console pool.
bool is_console() const { return is_console_; }
int depth() const { return depth_; }
const std::string& name() const { return name_; }
int current_use() const { return current_use_; }
/// true if the Pool might delay this edge
bool ShouldDelayEdge() const { return depth_ != 0; }
/// informs this Pool that the given edge is committed to be run.
/// Pool will count this edge as using resources from this pool.
void EdgeScheduled(const Edge& edge);
/// informs this Pool that the given edge is no longer runnable, and should
/// relinquish its resources back to the pool
void EdgeFinished(const Edge& edge);
/// adds the given edge to this Pool to be delayed.
void DelayEdge(Edge* edge);
/// Pool will add zero or more edges to the ready_queue
void RetrieveReadyEdges(EdgeSet* ready_queue);
/// Dump the Pool and its edges (useful for debugging).
void Dump() const;
/// Reset state.
void Reset();
private:
std::string name_;
/// |current_use_| is the total of the weights of the edges which are
/// currently scheduled in the Plan (i.e. the edges in Plan::ready_).
int current_use_;
int depth_;
bool is_console_;
struct WeightedEdgeCmp {
bool operator()(const Edge* a, const Edge* b) const {
if (!a) return b;
if (!b) return false;
int weight_diff = a->weight() - b->weight();
return ((weight_diff < 0) || (weight_diff == 0 && EdgeCmp()(a, b)));
}
};
typedef std::set<Edge*, WeightedEdgeCmp> DelayedEdges;
DelayedEdges delayed_;
};
/// Global state (file status) for a single run.
struct State {
State();
~State();
State(State&&) noexcept = default;
State& operator=(State&&) noexcept = default;
State(const State&) = delete;
State& operator=(const State&) = delete;
/// Add pool instance, takes ownership.
void AddPool(Pool* pool);
Pool* LookupPool(const std::string& pool_name);
/// Return pointer to the default pool. This one is always created implicitly.
Pool* default_pool() const;
/// Return pointer to the console_pool(). This one is always created
/// implicitly.
Pool* console_pool() const;
/// Return pointer to phony rule. This one is always created implicitly.
const Rule* phony_rule() const { return phony_rule_; }
/// Allocate new Rule instance.
Rule* NewRule(StringPiece name);
Edge* AddEdge(const Rule* rule);
Node* GetNode(StringPiece path, uint64_t slash_bits);
Node* LookupNode(StringPiece path) const;
Node* SpellcheckNode(const std::string& path);
/// Add input / output / validation nodes to a given edge. This also
/// ensure that the generated_by_dep_loader() flag for all these nodes
/// is set to false, to indicate that they come from the input manifest.
void AddIn(Edge* edge, StringPiece path, uint64_t slash_bits);
bool AddOut(Edge* edge, StringPiece path, uint64_t slash_bits);
void AddValidation(Edge* edge, StringPiece path, uint64_t slash_bits);
bool AddDefault(StringPiece path, std::string* error);
/// Reset state. Keeps all nodes and edges, but restores them to the
/// state where we haven't yet examined the disk for dirty state.
void Reset();
/// Dump the nodes and Pools (useful for debugging).
void Dump();
/// @return the root node(s) of the graph. (Root nodes have no output edges).
/// @param error where to write the error message if somethings went wrong.
std::vector<Node*> RootNodes(std::string* error) const;
std::vector<Node*> DefaultNodes(std::string* error) const;
/// Create new BindingEnv instance.
BindingEnv* CreateNewEnv(BindingEnv* parent);
/// Return top-level BindingEnv instance.
BindingEnv& bindings() const { return *bindings_[0]; }
/// Mapping of path -> Node.
/// NOTE: This owns all Node instances, but a DepsLog instance contains
/// pointers to them as well.
typedef ExternalStringHashMap<Node*>::Type Paths;
Paths paths_;
/// All the pools used in the graph.
std::map<std::string, std::unique_ptr<Pool>> pools_;
/// The default and console pools. These points to elements of pools_.
Pool* default_pool_ = nullptr;
Pool* console_pool_ = nullptr;
/// All the edges of the graph.
/// NOTE: This owns all Edge instances.
std::vector<Edge*> edges_;
Rule* phony_rule_ = nullptr;
/// Note: BindingEnv need pointer stability (as they all include a parent
/// pointer)
std::vector<std::unique_ptr<BindingEnv>> bindings_;
/// Points to elements of paths_.
std::vector<Node*> defaults_;
};
#endif // NINJA_STATE_H_