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// Copyright 2011 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef NINJA_EVAL_ENV_H_
#define NINJA_EVAL_ENV_H_
#include <map>
#include <memory>
#include <string>
#include <vector>
#include "string_piece.h"
struct Rule;
/// An interface for a scope for variable (e.g. "$foo") lookups.
struct Env {
virtual ~Env() {}
virtual std::string LookupVariable(const std::string& var) = 0;
};
/// A tokenized string that contains variable references.
/// Can be evaluated relative to an Env.
struct EvalString {
/// @return The evaluated string with variable expanded using value found in
/// environment @a env.
std::string Evaluate(Env* env) const;
/// @return The string with variables not expanded.
std::string Unparse() const;
void Clear() { parsed_.clear(); }
bool empty() const { return parsed_.empty(); }
void AddText(StringPiece text);
void AddSpecial(StringPiece text);
/// Construct a human-readable representation of the parsed state,
/// for use in tests.
std::string Serialize() const;
private:
enum TokenType { RAW, SPECIAL };
typedef std::vector<std::pair<std::string, TokenType> > TokenList;
TokenList parsed_;
};
/// An invocable build command and associated metadata (description, etc.).
struct Rule {
Rule(StringPiece name)
: name_(name.str_, name.len_), is_phony_(name_ == "phony") {}
const std::string& name() const { return name_; }
bool is_phony() const { return is_phony_; }
void AddBinding(const std::string& key, const EvalString& val);
static bool IsReservedBinding(const std::string& var);
const EvalString* GetBinding(const std::string& key) const;
private:
// Allow the parsers to reach into this object and fill out its fields.
friend struct ManifestParser;
std::string name_;
bool is_phony_;
typedef std::map<std::string, EvalString> Bindings;
Bindings bindings_;
};
/// An Env which contains a mapping of variables to values
/// as well as a pointer to a parent scope.
struct BindingEnv : public Env {
BindingEnv() : parent_(NULL) {}
explicit BindingEnv(BindingEnv* parent) : parent_(parent) {}
BindingEnv(const BindingEnv&) = delete;
BindingEnv& operator=(const BindingEnv&) = delete;
BindingEnv(BindingEnv&&) noexcept = default;
BindingEnv& operator=(BindingEnv&&) noexcept = default;
virtual ~BindingEnv() {}
virtual std::string LookupVariable(const std::string& var);
/// Add a new rule, takes ownership.
void AddRule(Rule* rule);
const Rule* LookupRule(const std::string& rule_name);
const Rule* LookupRuleCurrentScope(const std::string& rule_name);
using RuleMapType = std::map<std::string, std::unique_ptr<const Rule>>;
const RuleMapType& GetRules() const { return rules_; }
void AddBinding(const std::string& key, const std::string& val);
/// This is tricky. Edges want lookup scope to go in this order:
/// 1) value set on edge itself (edge_->env_)
/// 2) value set on rule, with expansion in the edge's scope
/// 3) value set on enclosing scope of edge (edge_->env_->parent_)
/// This function takes as parameters the necessary info to do (2).
std::string LookupWithFallback(const std::string& var, const EvalString* eval,
Env* env);
private:
std::map<std::string, std::string> bindings_;
RuleMapType rules_;
BindingEnv* parent_;
};
#endif // NINJA_EVAL_ENV_H_