blob: 8ea04624cc26399841c79260aee279bf0cf68c3b [file] [log] [blame]
// +build !appengine
package msgp
import (
"reflect"
"unsafe"
)
const (
// spec says int and uint are always
// the same size, but that int/uint
// size may not be machine word size
smallint = unsafe.Sizeof(int(0)) == 4
)
// UnsafeString returns the byte slice as a volatile string
// THIS SHOULD ONLY BE USED BY THE CODE GENERATOR.
// THIS IS EVIL CODE.
// YOU HAVE BEEN WARNED.
func UnsafeString(b []byte) string {
return *(*string)(unsafe.Pointer(&reflect.StringHeader{Data: uintptr(unsafe.Pointer(&b[0])), Len: len(b)}))
}
// UnsafeBytes returns the string as a byte slice
// THIS SHOULD ONLY BE USED BY THE CODE GENERATOR.
// THIS IS EVIL CODE.
// YOU HAVE BEEN WARNED.
func UnsafeBytes(s string) []byte {
return *(*[]byte)(unsafe.Pointer(&reflect.SliceHeader{
Len: len(s),
Cap: len(s),
Data: (*(*reflect.StringHeader)(unsafe.Pointer(&s))).Data,
}))
}
// Number can be
// an int64, uint64, float32,
// or float64 internally.
// It can decode itself
// from any of the native
// messagepack number types.
// The zero-value of Number
// is Int(0). Using the equality
// operator with Number compares
// both the type and the value
// of the number.
type Number struct {
// internally, this
// is just a tagged union.
// the raw bits of the number
// are stored the same way regardless.
bits uint64
typ Type
}
// AsFloat64 sets the number to
// a float64.
func (n *Number) AsFloat64(f float64) {
n.typ = Float64Type
n.bits = *(*uint64)(unsafe.Pointer(&f))
}
// AsInt sets the number to an int64.
func (n *Number) AsInt(i int64) {
// we always store int(0)
// as {0, InvalidType} in
// order to preserve
// the behavior of the == operator
if i == 0 {
n.typ = InvalidType
n.bits = 0
return
}
n.typ = IntType
n.bits = uint64(i)
}
// AsUint sets the number to a uint64.
func (n *Number) AsUint(u uint64) {
n.typ = UintType
n.bits = u
}
// AsFloat32 sets the number to a float32.
func (n *Number) AsFloat32(f float32) {
n.typ = Float32Type
g := float64(f)
n.bits = *(*uint64)(unsafe.Pointer(&g))
}
// Type will return one of:
// Float64Type, Float32Type, UintType, or IntType.
func (n *Number) Type() Type {
if n.typ == InvalidType {
return IntType
}
return n.typ
}
// Float casts the number of the float,
// and returns whether or not that was
// the underlying type. (This is legal
// for both float32 and float64 types.)
func (n *Number) Float() (float64, bool) {
return *(*float64)(unsafe.Pointer(&n.bits)), n.typ == Float64Type || n.typ == Float32Type
}
// Int casts the number as an int64, and
// returns whether or not that was the
// underlying type.
func (n *Number) Int() (int64, bool) {
return int64(n.bits), n.typ == IntType || n.typ == InvalidType
}
// Uint casts the number as a uint64, and returns
// whether or not that was the underlying type.
func (n *Number) Uint() (uint64, bool) {
return n.bits, n.typ == UintType
}
// EncodeMsg implements msgp.Encodable
func (n *Number) EncodeMsg(w *Writer) error {
switch n.typ {
case InvalidType:
return w.WriteInt(0)
case IntType:
return w.WriteInt64(int64(n.bits))
case UintType:
return w.WriteUint64(n.bits)
case Float64Type:
return w.WriteFloat64(*(*float64)(unsafe.Pointer(&n.bits)))
case Float32Type:
return w.WriteFloat32(float32(*(*float64)(unsafe.Pointer(&n.bits))))
default:
// this should never ever happen
panic("(*Number).typ is invalid")
}
}
// MarshalMsg implements msgp.Marshaler
func (n *Number) MarshalMsg(b []byte) ([]byte, error) {
switch n.typ {
case InvalidType:
return AppendInt(b, 0), nil
case IntType:
return AppendInt64(b, int64(n.bits)), nil
case UintType:
return AppendUint64(b, n.bits), nil
case Float64Type:
return AppendFloat64(b, *(*float64)(unsafe.Pointer(&n.bits))), nil
case Float32Type:
return AppendFloat32(b, float32(*(*float64)(unsafe.Pointer(&n.bits)))), nil
default:
panic("(*Number).typ is invalid")
}
}